Initial Commit

This commit is contained in:
jake 2023-02-17 14:37:23 -05:00
parent 93f5dbb7e1
commit ece682cacb
27 changed files with 1877 additions and 0 deletions

17
.gitattributes vendored Normal file
View file

@ -0,0 +1,17 @@
# Set the default behavior, in case people don't have core.autocrlf set.
* text=auto
# Explicitly declare text files you want to always be normalized and converted
# to native line endings on checkout.
*.cpp text
*.c text
*.h text
*.gd text
*.cs text
# Declare files that will always have CRLF line endings on checkout.
*.sln text eol=crlf
# Denote all files that are truly binary and should not be modified.
*.png binary
*.jpg binary

7
.gitignore vendored Normal file
View file

@ -0,0 +1,7 @@
# Import cache
.import/
# Binaries
bin/
build/
lib/

324
Main.gd Normal file
View file

@ -0,0 +1,324 @@
extends Node
export (PackedScene) var piece_scene
export (PackedScene) var movetile_scene
var board = new_board2()
var board_cell = 128
const BOARD_WIDTH = 7 # starting at 0..7
const BOARD_HEIGHT = 7
var movement_layer = false
var movement_layer_piece = null
var safely_handle_movement = false
var team1 = 1
var team2 = 2
func _ready():
make_player1("green")
make_player2("red")
print(OS.set_window_size(Vector2(700,700)))
# horrifying discovery: this occurs after the signal capturing functions
func _process(delta):
# hack to prevent 'clicking' on a killed piece
safely_handle_movement = false
func remove_movement_layer():
movement_layer = false
movement_layer_piece = null
var movement_tiles = get_tree().get_nodes_in_group("tile")
for e in movement_tiles:
e.queue_free()
func piece_clicked(piece):
if movement_layer:
print("I was clicked on, but the movement layer is toggled")
if movement_layer_piece == click_spot():
remove_movement_layer()
else:
if ! safely_handle_movement:
var piece_name = piece.get_piece()
print("You clicked on a %s, team %s" % [piece_name, piece.get_team()])
var location = click_spot()
print("Spot: %s " % location)
var pattern = get_move_pattern(piece, location)
if can_chess_move(pattern, location):
movement_layer = true
movement_layer_piece = location
func click_spot():
var square = get_viewport().get_mouse_position()
square[0] = floor(square[0] / board_cell)
square[1] = floor(square[1] / board_cell)
return square
func make_player2(color):
spawn_piece('rook', color, 0, 0, team2)
spawn_piece('knight', color, 1, 0, team2)
spawn_piece('bishop', color, 2, 0, team2)
spawn_piece('queen', color, 3, 0, team2)
spawn_piece('king', color, 4, 0, team2)
spawn_piece('bishop', color, 5, 0, team2)
spawn_piece('knight', color, 6, 0, team2)
spawn_piece('rook', color, 7, 0, team2)
for i in BOARD_WIDTH + 1:
spawn_piece('pawn', color, i , 1, team2)
func make_player1(color):
spawn_piece('rook', color, 0, 7, team1)
spawn_piece('knight', color, 1, 7, team1)
spawn_piece('bishop', color, 2, 7, team1)
spawn_piece('queen', color, 3, 7, team1)
spawn_piece('king', color, 4, 7, team1)
spawn_piece('bishop', color, 5, 7, team1)
spawn_piece('knight', color, 6, 7, team1)
spawn_piece('rook', color, 7, 7, team1)
for i in BOARD_WIDTH + 1:
spawn_piece('pawn', color, i , 6, team1)
func spawn_piece(piece_name, color, x=0, y=0, team=0):
var piece = piece_scene.instance()
piece.init(piece.piece_map.get(piece_name), piece.piece_color.get(color), team)
add_child(piece)
piece.connect("clicked", self, "piece_clicked", [piece])
board_add_piece(piece, x, y)
piece.position = in_square(Vector2(x * board_cell, y * board_cell))
return piece
func rand_pos():
return Vector2(rand_range(0, get_viewport().size.x),rand_range(0, get_viewport().size.y))
# needs to be Vector2 as that is what object.position takes
func in_square(vect2):
#print(vect2)
vect2.x = ceil(vect2.x / board_cell)
#print(vect2.x)
vect2.x *= board_cell
vect2.x += board_cell / 2
vect2.y = ceil(vect2.y / board_cell)
#print(vect2.y)
vect2.y *= board_cell
vect2.y += board_cell / 2
#print(vect2)
return vect2
func new_board2():
# x →
# y
# ↓
# [0][0] = top left, [0][7] = bottom left, [7][0] = top right, [7][7] = bottom right
var board = []
for i in BOARD_HEIGHT + 1:
board.append([])
board[i].resize(BOARD_WIDTH + 1)
for j in BOARD_WIDTH + 1:
board[i][j] = 0
return board
func new_board():
return [[0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0]]
func board_add_piece(piece, x, y):
board[x][y] = piece
enum {
move_2_up_pawn,
move_1_up_pawn,
attack_1_nw,
attack_1_ne,
move_2_down_pawn,
move_1_down_pawn,
attack_1_sw,
attack_1_se,
move_1_up,
move_1_down,
move_1_left,
move_1_right,
move_1_nw,
move_1_ne,
move_1_sw,
move_1_se,
move_up_inf,
move_down_inf,
move_left_inf,
move_right_inf,
move_nw_inf,
move_ne_inf,
move_sw_inf,
move_se_inf,
knight,
}
func get_move_pattern(piece, coords):
var piece_name = piece.get_piece()
match (piece_name):
"pawn":
if piece.get_team() == team1:
if coords[1] == 6:
print("This pawn piece hasn't moved!")
return [attack_1_nw, move_2_up_pawn, attack_1_ne]
else:
print("This pawn piece has moved and that is hecking brave!")
return [attack_1_nw, move_1_up_pawn, attack_1_ne]
else:
if coords[1] == 1:
return [attack_1_sw, move_2_down_pawn, attack_1_se]
else:
return [attack_1_sw, move_1_down_pawn, attack_1_se]
"rook":
return [move_up_inf, move_left_inf, move_right_inf, move_down_inf]
"knight":
return [knight]
"bishop":
return [move_ne_inf, move_nw_inf, move_sw_inf, move_se_inf]
"queen":
return [move_up_inf, move_down_inf, move_left_inf, move_right_inf, move_ne_inf, move_nw_inf, move_sw_inf, move_se_inf]
"king":
return [move_1_down, move_1_left, move_1_right, move_1_up, move_1_ne, move_1_nw, move_1_se, move_1_sw]
_:
print("no pattern for this one")
func can_chess_move(pattern, coords):
var can_move = false
var curr_team = board[coords[0]][coords[1]].get_team()
for e in pattern:
match (e):
move_1_down_pawn:
if make_tiles(coords, [0,1], 1, true, curr_team): can_move = true
move_2_down_pawn:
if make_tiles(coords, [0,1], 2, true, curr_team): can_move = true
attack_1_sw:
if make_tiles(coords, [-1,1], 1, false, curr_team, true): can_move = true
attack_1_se:
if make_tiles(coords, [1,1], 1, false, curr_team, true): can_move = true
move_1_up_pawn:
if make_tiles(coords, [0,-1], 1, true, curr_team): can_move = true
move_2_up_pawn:
if make_tiles(coords, [0,-1], 2, true, curr_team): can_move = true
attack_1_nw:
if make_tiles(coords, [-1,-1], 1, false, curr_team, true): can_move = true
attack_1_ne:
if make_tiles(coords, [1,-1], 1, false, curr_team, true): can_move = true
move_up_inf:
if make_tiles(coords, [0,-1], BOARD_HEIGHT, false, curr_team): can_move =true
move_down_inf:
if make_tiles(coords, [0,1], BOARD_HEIGHT, false, curr_team): can_move = true
move_left_inf:
if make_tiles(coords, [-1,0], BOARD_WIDTH, false, curr_team): can_move = true
move_right_inf:
if make_tiles(coords, [1,0], BOARD_WIDTH, false, curr_team): can_move = true
move_ne_inf:
if make_tiles(coords, [1,-1], 8, false, curr_team): can_move = true
move_nw_inf:
if make_tiles(coords, [-1,-1], 8, false, curr_team): can_move = true
move_sw_inf:
if make_tiles(coords, [-1,1], 8, false, curr_team): can_move = true
move_se_inf:
if make_tiles(coords, [1,1], 8, false, curr_team): can_move = true
knight:
if make_tiles(coords, [1,2], 1, false, curr_team): can_move = true
if make_tiles(coords, [1,-2], 1, false, curr_team): can_move = true
if make_tiles(coords, [-1,-2], 1, false, curr_team): can_move = true
if make_tiles(coords, [-1,2], 1, false, curr_team): can_move = true
if make_tiles(coords, [2,1], 1, false, curr_team): can_move = true
if make_tiles(coords, [2,-1], 1, false, curr_team): can_move = true
if make_tiles(coords, [-2,-1], 1, false, curr_team): can_move = true
if make_tiles(coords, [-2,1], 1, false, curr_team): can_move = true
move_1_down:
if make_tiles(coords, [0,1], 1, false, curr_team): can_move = true
move_1_up:
if make_tiles(coords, [0,-1], 1, false, curr_team): can_move = true
move_1_right:
if make_tiles(coords, [1,0], 1, false, curr_team): can_move = true
move_1_left:
if make_tiles(coords, [-1,0], 1, false, curr_team): can_move = true
move_1_ne:
if make_tiles(coords, [1,-1], 1, false, curr_team): can_move = true
move_1_nw:
if make_tiles(coords, [-1,-1], 1, false, curr_team): can_move = true
move_1_se:
if make_tiles(coords, [1,1], 1, false, curr_team): can_move = true
move_1_sw:
if make_tiles(coords, [-1,1], 1, false, curr_team): can_move = true
return can_move
func movetile_clicked(move_tile):
print("Yep, I was clicked")
var location = click_spot()
var check = board[location[0]][location[1]]
if ! check:
pass
else:
check.kill()
board[location[0]][location[1]] = board[movement_layer_piece[0]][movement_layer_piece[1]]
board[movement_layer_piece[0]][movement_layer_piece[1]].position = \
in_square(Vector2(location[0] * board_cell, location[1] * board_cell))
board[movement_layer_piece[0]][movement_layer_piece[1]] = 0
remove_movement_layer()
safely_handle_movement = true
func spawn_move_tile(coords):
var move_tile = movetile_scene.instance()
add_child(move_tile)
move_tile.connect("move_clicked", self, "movetile_clicked", [move_tile])
move_tile.position = in_square(Vector2(coords[0] * board_cell, coords[1] * board_cell))
print(move_tile.position)
func make_tiles(coords, pattern, go_range, cant_attack, curr_team, must_attack = false):
var x = coords[0]
var y = coords[1]
var pattern0 = pattern[0]
var pattern1 = pattern[1]
var a = 0
var b = 0
var board_size_x = 7 # starting at 0
var board_size_y = 7
var made_tile = false
for i in range(1,go_range+1):
a += pattern0
b += pattern1
# dont go out of bounds: not bigger than board size but not smaller than 0
if (x + a) <= board_size_x and (y + b) <= board_size_y and (x + a) >= 0 and (y + b) >= 0 :
var check = board[x + a][y + b]
if ! check and ! must_attack:
spawn_move_tile([x + a, y + b])
made_tile = true
elif must_attack:
if ! check:
pass
elif check.get_team() != curr_team:
spawn_move_tile([x + a, y + b])
made_tile = true
elif ! cant_attack and check.get_team() != curr_team:
spawn_move_tile([x + a, y + b])
made_tile = true
break # rules of chess say pieces cant go past another
else:
break
return made_tile

48
Main.tscn Normal file
View file

@ -0,0 +1,48 @@
[gd_scene load_steps=6 format=2]
[ext_resource path="res://board.png" type="Texture" id=1]
[ext_resource path="res://Main.gd" type="Script" id=2]
[ext_resource path="res://Piece.tscn" type="PackedScene" id=3]
[ext_resource path="res://MoveTile.tscn" type="PackedScene" id=4]
[sub_resource type="TileSet" id=1]
0/name = "board.png 0"
0/texture = ExtResource( 1 )
0/tex_offset = Vector2( 0, 0 )
0/modulate = Color( 1, 1, 1, 1 )
0/region = Rect2( 0, 0, 128, 128 )
0/tile_mode = 0
0/occluder_offset = Vector2( 0, 0 )
0/navigation_offset = Vector2( 0, 0 )
0/shape_offset = Vector2( 0, 0 )
0/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
0/shape_one_way = false
0/shape_one_way_margin = 0.0
0/shapes = [ ]
0/z_index = 0
1/name = "board.png 1"
1/texture = ExtResource( 1 )
1/tex_offset = Vector2( 0, 0 )
1/modulate = Color( 1, 1, 1, 1 )
1/region = Rect2( 128, 0, 128, 128 )
1/tile_mode = 0
1/occluder_offset = Vector2( 0, 0 )
1/navigation_offset = Vector2( 0, 0 )
1/shape_offset = Vector2( 0, 0 )
1/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
1/shape_one_way = false
1/shape_one_way_margin = 0.0
1/shapes = [ ]
1/z_index = 0
[node name="Main" type="Node"]
script = ExtResource( 2 )
piece_scene = ExtResource( 3 )
movetile_scene = ExtResource( 4 )
[node name="BoardMap" type="TileMap" parent="."]
z_index = -1
tile_set = SubResource( 1 )
cell_size = Vector2( 128, 128 )
format = 1
tile_data = PoolIntArray( 0, 1, 0, 1, 0, 0, 2, 1, 0, 3, 0, 0, 4, 1, 0, 5, 0, 0, 6, 1, 0, 7, 0, 0, 65536, 0, 0, 65537, 1, 0, 65538, 0, 0, 65539, 1, 0, 65540, 0, 0, 65541, 1, 0, 65542, 0, 0, 65543, 1, 0, 131072, 1, 0, 131073, 0, 0, 131074, 1, 0, 131075, 0, 0, 131076, 1, 0, 131077, 0, 0, 131078, 1, 0, 131079, 0, 0, 196608, 0, 0, 196609, 1, 0, 196610, 0, 0, 196611, 1, 0, 196612, 0, 0, 196613, 1, 0, 196614, 0, 0, 196615, 1, 0, 262144, 1, 0, 262145, 0, 0, 262146, 1, 0, 262147, 0, 0, 262148, 1, 0, 262149, 0, 0, 262150, 1, 0, 262151, 0, 0, 327680, 0, 0, 327681, 1, 0, 327682, 0, 0, 327683, 1, 0, 327684, 0, 0, 327685, 1, 0, 327686, 0, 0, 327687, 1, 0, 393216, 1, 0, 393217, 0, 0, 393218, 1, 0, 393219, 0, 0, 393220, 1, 0, 393221, 0, 0, 393222, 1, 0, 393223, 0, 0, 458752, 0, 0, 458753, 1, 0, 458754, 0, 0, 458755, 1, 0, 458756, 0, 0, 458757, 1, 0, 458758, 0, 0, 458759, 1, 0 )

16
MoveTile.gd Normal file
View file

@ -0,0 +1,16 @@
extends Node2D
signal move_clicked
const blue = Color(0.30, 0.71, 0.96, 0.54)
const red = Color(1.00, 0.00, 0.00, 0.54)
func _on_Area2D_input_event(viewport, event, shape_idx):
if event.is_action_pressed("mouse1"):
emit_signal("move_clicked")
func set_color(color):
if color == "blue":
color = blue
elif color == "red":
color = red

30
MoveTile.tscn Normal file
View file

@ -0,0 +1,30 @@
[gd_scene load_steps=3 format=2]
[ext_resource path="res://MoveTile.gd" type="Script" id=1]
[sub_resource type="RectangleShape2D" id=1]
[node name="MoveTile" type="Node2D" groups=[
"tile",
]]
script = ExtResource( 1 )
[node name="Rect" type="ColorRect" parent="."]
margin_left = -64.0
margin_top = -64.0
margin_right = 64.0
margin_bottom = 64.0
mouse_filter = 2
color = Color( 0.301961, 0.717647, 0.964706, 0.54902 )
__meta__ = {
"_edit_use_anchors_": false
}
[node name="Area2D" type="Area2D" parent="Rect"]
position = Vector2( 64, 64 )
scale = Vector2( 6.4, 6.4 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="Rect/Area2D"]
shape = SubResource( 1 )
[connection signal="input_event" from="Rect/Area2D" to="." method="_on_Area2D_input_event"]

24
Piece.tscn Normal file
View file

@ -0,0 +1,24 @@
[gd_scene load_steps=5 format=2]
[ext_resource path="res://chess.png" type="Texture" id=1]
[ext_resource path="res://Sprite.gd" type="Script" id=2]
[sub_resource type="AtlasTexture" id=1]
resource_local_to_scene = true
flags = 4
atlas = ExtResource( 1 )
region = Rect2( 0, 0, 128, 128 )
[sub_resource type="RectangleShape2D" id=2]
[node name="Piece" type="Sprite"]
texture = SubResource( 1 )
script = ExtResource( 2 )
[node name="Area2D" type="Area2D" parent="."]
[node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D"]
scale = Vector2( 4, 4 )
shape = SubResource( 2 )
[connection signal="input_event" from="Area2D" to="." method="_on_Area2D_input_event"]

86
Sprite.gd Normal file
View file

@ -0,0 +1,86 @@
extends Sprite
signal clicked
var CELL_W = 128
var CELL_H = 128
export var piece = 'pawn'
export var team = 0
const move_patterns = {
pawn = [[0,0,0],[2,0,0],[0,0,0]]
}
func get_move_pattern():
return self.move_patterns.get(piece)
enum piece_color {
black = 0,
white = 128
grey = 256,
litegrey = 384,
pink = 512,
red = 640,
orange = 768,
yellow = 896,
green = 1024,
blue = 1152,
teal = 1280,
purple = 1408
}
enum piece_map {
pawn = 0,
knight = 128,
bishop = 256,
rook = 384,
queen = 512,
king = 640
}
func _ready():
#print("Trying Red Pawn... Color: %s, Piece: " % piece_color.red, piece_map.pawn)
#var atlas = get_texture()
#atlas.set_region(Rect2(piece_map.king, piece_color.red, CELL_W, CELL_H))
#print(atlas.get_region())
#get_texture().set_region(Rect2(piece_map.king, piece_color.red, CELL_W, CELL_H))
#position = Vector2(500,500)
pass
func init(piece, color, team = 0):
get_texture().set_region(Rect2(piece, color, CELL_W, CELL_H))
self.set_piece(self.get_piece_name_by_region())
self.set_team(team)
func _on_Area2D_input_event(viewport, event, shape_idx):
if event.is_action_pressed("mouse1"):
emit_signal("clicked")
func set_piece(new_piece):
piece = new_piece
func get_piece():
return piece
func get_team():
return team
func set_team(new_team):
team = new_team
func get_piece_name_by_region():
var region = get_texture().get_region()
for map in piece_map:
if piece_map.get(map) == region.position.x:
return map
func get_piece_color_by_region():
var region = get_texture().get_region()
for map in piece_color:
if piece_color.get(map) == region.position.y:
return map
func kill():
queue_free()

View file

@ -0,0 +1,21 @@
MIT License
Copyright (c) 2016-2022 The Godot Engine community
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.

File diff suppressed because it is too large Load diff

View file

@ -0,0 +1,18 @@
[general]
singleton=true
load_once=true
symbol_prefix="godot_"
reloadable=false
[entry]
OSX.64="res://addons/godot-git-plugin/osx/release/libgitapi.dylib"
Windows.64="res://addons/godot-git-plugin/win64/release/libgitapi.dll"
X11.64="res://addons/godot-git-plugin/x11/release/libgitapi.so"
[dependencies]
OSX.64=[ ]
Windows.64=[ ]
X11.64=[ ]

View file

@ -0,0 +1,9 @@
[gd_resource type="NativeScript" load_steps=2 format=2]
[ext_resource path="res://addons/godot-git-plugin/git_api.gdnlib" type="GDNativeLibrary" id=1]
[resource]
resource_name = "GitAPI"
class_name = "GitAPI"
library = ExtResource( 1 )
script_class_name = "GitAPI"

Binary file not shown.

View file

@ -0,0 +1,7 @@
[plugin]
name="Godot Git Plugin"
description="This plugin lets you interact with Git without leaving the Godot editor. More information can be found at https://github.com/godotengine/godot-git-plugin/wiki"
author="ChronicallySerious"
version="v1.2.3"
script="git_api.gdns"

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

BIN
board.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 39 KiB

34
board.png.import Normal file
View file

@ -0,0 +1,34 @@
[remap]
importer="texture"
type="StreamTexture"
path="res://.import/board.png-aeeee8e2906231b92d271d02de0f6106.stex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://board.png"
dest_files=[ "res://.import/board.png-aeeee8e2906231b92d271d02de0f6106.stex" ]
[params]
compress/mode=0
compress/lossy_quality=0.7
compress/hdr_mode=0
compress/bptc_ldr=0
compress/normal_map=0
flags/repeat=0
flags/filter=true
flags/mipmaps=false
flags/anisotropic=false
flags/srgb=2
process/fix_alpha_border=true
process/premult_alpha=false
process/HDR_as_SRGB=false
process/invert_color=false
stream=false
size_limit=0
detect_3d=true
svg/scale=1.0

BIN
chess.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 251 KiB

34
chess.png.import Normal file
View file

@ -0,0 +1,34 @@
[remap]
importer="texture"
type="StreamTexture"
path="res://.import/chess.png-13880741cf18e1df88857507e523d925.stex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://chess.png"
dest_files=[ "res://.import/chess.png-13880741cf18e1df88857507e523d925.stex" ]
[params]
compress/mode=0
compress/lossy_quality=0.7
compress/hdr_mode=0
compress/bptc_ldr=0
compress/normal_map=0
flags/repeat=0
flags/filter=true
flags/mipmaps=false
flags/anisotropic=false
flags/srgb=2
process/fix_alpha_border=true
process/premult_alpha=false
process/HDR_as_SRGB=false
process/invert_color=false
stream=false
size_limit=0
detect_3d=true
svg/scale=1.0

6
default_env.tres Normal file
View file

@ -0,0 +1,6 @@
[gd_resource type="Environment" load_steps=2 format=2]
[sub_resource type="ProceduralSky" id=1]
[resource]
background_sky = SubResource( 1 )

49
export_presets.cfg Normal file
View file

@ -0,0 +1,49 @@
[preset.0]
name="HTML5"
platform="HTML5"
runnable=true
custom_features=""
export_filter="all_resources"
include_filter=""
exclude_filter=""
export_path="html5/chessgame.html"
script_export_mode=1
script_encryption_key=""
[preset.0.options]
custom_template/debug=""
custom_template/release=""
variant/export_type=0
vram_texture_compression/for_desktop=true
vram_texture_compression/for_mobile=false
html/custom_html_shell=""
html/head_include=""
html/canvas_resize_policy=2
html/experimental_virtual_keyboard=false
[preset.1]
name="Linux/X11"
platform="Linux/X11"
runnable=true
custom_features=""
export_filter="all_resources"
include_filter=""
exclude_filter=""
export_path="./chessgame.x86_64"
script_export_mode=1
script_encryption_key=""
[preset.1.options]
custom_template/debug=""
custom_template/release=""
binary_format/64_bits=true
binary_format/embed_pck=false
texture_format/bptc=false
texture_format/s3tc=true
texture_format/etc=false
texture_format/etc2=false
texture_format/no_bptc_fallbacks=true

BIN
icon.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 2 KiB

34
icon.png.import Normal file
View file

@ -0,0 +1,34 @@
[remap]
importer="texture"
type="StreamTexture"
path="res://.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://icon.png"
dest_files=[ "res://.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex" ]
[params]
compress/mode=0
compress/lossy_quality=0.7
compress/hdr_mode=0
compress/bptc_ldr=0
compress/normal_map=0
flags/repeat=0
flags/filter=true
flags/mipmaps=false
flags/anisotropic=false
flags/srgb=2
process/fix_alpha_border=true
process/premult_alpha=false
process/HDR_as_SRGB=false
process/invert_color=false
stream=false
size_limit=0
detect_3d=true
svg/scale=1.0

51
project.godot Normal file
View file

@ -0,0 +1,51 @@
; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
_global_script_classes=[ {
"base": "",
"class": "GitAPI",
"language": "NativeScript",
"path": "res://addons/godot-git-plugin/git_api.gdns"
} ]
_global_script_class_icons={
"GitAPI": ""
}
[application]
config/name="chessgame"
run/main_scene="res://Main.tscn"
config/icon="res://icon.png"
[display]
window/size/height=1024
window/stretch/mode="2d"
window/stretch/aspect="expand"
[gdnative]
singletons=[ "res://addons/godot-git-plugin/git_api.gdnlib" ]
[input]
mouse1={
"deadzone": 0.5,
"events": [ Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":1,"pressed":false,"doubleclick":false,"script":null)
]
}
[physics]
common/enable_pause_aware_picking=true
[rendering]
environment/default_environment="res://default_env.tres"