diff --git a/.gitattributes b/.gitattributes new file mode 100644 index 0000000..0f8f149 --- /dev/null +++ b/.gitattributes @@ -0,0 +1,17 @@ +# Set the default behavior, in case people don't have core.autocrlf set. +* text=auto + +# Explicitly declare text files you want to always be normalized and converted +# to native line endings on checkout. +*.cpp text +*.c text +*.h text +*.gd text +*.cs text + +# Declare files that will always have CRLF line endings on checkout. +*.sln text eol=crlf + +# Denote all files that are truly binary and should not be modified. +*.png binary +*.jpg binary diff --git a/.gitignore b/.gitignore new file mode 100644 index 0000000..6d330c4 --- /dev/null +++ b/.gitignore @@ -0,0 +1,7 @@ +# Import cache +.import/ + +# Binaries +bin/ +build/ +lib/ diff --git a/Main.gd b/Main.gd new file mode 100644 index 0000000..72cbacb --- /dev/null +++ b/Main.gd @@ -0,0 +1,324 @@ +extends Node + +export (PackedScene) var piece_scene +export (PackedScene) var movetile_scene + +var board = new_board2() +var board_cell = 128 +const BOARD_WIDTH = 7 # starting at 0..7 +const BOARD_HEIGHT = 7 + +var movement_layer = false +var movement_layer_piece = null + +var safely_handle_movement = false + +var team1 = 1 +var team2 = 2 + +func _ready(): + make_player1("green") + make_player2("red") + print(OS.set_window_size(Vector2(700,700))) + +# horrifying discovery: this occurs after the signal capturing functions +func _process(delta): + # hack to prevent 'clicking' on a killed piece + safely_handle_movement = false + +func remove_movement_layer(): + movement_layer = false + movement_layer_piece = null + var movement_tiles = get_tree().get_nodes_in_group("tile") + for e in movement_tiles: + e.queue_free() + +func piece_clicked(piece): + if movement_layer: + print("I was clicked on, but the movement layer is toggled") + if movement_layer_piece == click_spot(): + remove_movement_layer() + else: + if ! safely_handle_movement: + var piece_name = piece.get_piece() + print("You clicked on a %s, team %s" % [piece_name, piece.get_team()]) + var location = click_spot() + print("Spot: %s " % location) + var pattern = get_move_pattern(piece, location) + if can_chess_move(pattern, location): + movement_layer = true + movement_layer_piece = location + +func click_spot(): + var square = get_viewport().get_mouse_position() + square[0] = floor(square[0] / board_cell) + square[1] = floor(square[1] / board_cell) + return square + +func make_player2(color): + spawn_piece('rook', color, 0, 0, team2) + spawn_piece('knight', color, 1, 0, team2) + spawn_piece('bishop', color, 2, 0, team2) + spawn_piece('queen', color, 3, 0, team2) + spawn_piece('king', color, 4, 0, team2) + spawn_piece('bishop', color, 5, 0, team2) + spawn_piece('knight', color, 6, 0, team2) + spawn_piece('rook', color, 7, 0, team2) + for i in BOARD_WIDTH + 1: + spawn_piece('pawn', color, i , 1, team2) + +func make_player1(color): + spawn_piece('rook', color, 0, 7, team1) + spawn_piece('knight', color, 1, 7, team1) + spawn_piece('bishop', color, 2, 7, team1) + spawn_piece('queen', color, 3, 7, team1) + spawn_piece('king', color, 4, 7, team1) + spawn_piece('bishop', color, 5, 7, team1) + spawn_piece('knight', color, 6, 7, team1) + spawn_piece('rook', color, 7, 7, team1) + for i in BOARD_WIDTH + 1: + spawn_piece('pawn', color, i , 6, team1) + +func spawn_piece(piece_name, color, x=0, y=0, team=0): + var piece = piece_scene.instance() + piece.init(piece.piece_map.get(piece_name), piece.piece_color.get(color), team) + add_child(piece) + piece.connect("clicked", self, "piece_clicked", [piece]) + board_add_piece(piece, x, y) + piece.position = in_square(Vector2(x * board_cell, y * board_cell)) + return piece + +func rand_pos(): + return Vector2(rand_range(0, get_viewport().size.x),rand_range(0, get_viewport().size.y)) + +# needs to be Vector2 as that is what object.position takes +func in_square(vect2): + #print(vect2) + vect2.x = ceil(vect2.x / board_cell) + #print(vect2.x) + vect2.x *= board_cell + vect2.x += board_cell / 2 + + vect2.y = ceil(vect2.y / board_cell) + #print(vect2.y) + vect2.y *= board_cell + vect2.y += board_cell / 2 + + #print(vect2) + return vect2 + +func new_board2(): + # x → + # y + # ↓ + # [0][0] = top left, [0][7] = bottom left, [7][0] = top right, [7][7] = bottom right + var board = [] + for i in BOARD_HEIGHT + 1: + board.append([]) + board[i].resize(BOARD_WIDTH + 1) + for j in BOARD_WIDTH + 1: + board[i][j] = 0 + return board + +func new_board(): + return [[0,0,0,0,0,0,0,0], + [0,0,0,0,0,0,0,0], + [0,0,0,0,0,0,0,0], + [0,0,0,0,0,0,0,0], + [0,0,0,0,0,0,0,0], + [0,0,0,0,0,0,0,0], + [0,0,0,0,0,0,0,0], + [0,0,0,0,0,0,0,0]] + +func board_add_piece(piece, x, y): + board[x][y] = piece + +enum { + move_2_up_pawn, + move_1_up_pawn, + attack_1_nw, + attack_1_ne, + + move_2_down_pawn, + move_1_down_pawn, + attack_1_sw, + attack_1_se, + + move_1_up, + move_1_down, + move_1_left, + move_1_right, + move_1_nw, + move_1_ne, + move_1_sw, + move_1_se, + + move_up_inf, + move_down_inf, + move_left_inf, + move_right_inf, + + move_nw_inf, + move_ne_inf, + move_sw_inf, + move_se_inf, + + knight, +} + +func get_move_pattern(piece, coords): + var piece_name = piece.get_piece() + match (piece_name): + "pawn": + if piece.get_team() == team1: + if coords[1] == 6: + print("This pawn piece hasn't moved!") + return [attack_1_nw, move_2_up_pawn, attack_1_ne] + else: + print("This pawn piece has moved and that is hecking brave!") + return [attack_1_nw, move_1_up_pawn, attack_1_ne] + else: + if coords[1] == 1: + return [attack_1_sw, move_2_down_pawn, attack_1_se] + else: + return [attack_1_sw, move_1_down_pawn, attack_1_se] + "rook": + return [move_up_inf, move_left_inf, move_right_inf, move_down_inf] + "knight": + return [knight] + "bishop": + return [move_ne_inf, move_nw_inf, move_sw_inf, move_se_inf] + "queen": + return [move_up_inf, move_down_inf, move_left_inf, move_right_inf, move_ne_inf, move_nw_inf, move_sw_inf, move_se_inf] + "king": + return [move_1_down, move_1_left, move_1_right, move_1_up, move_1_ne, move_1_nw, move_1_se, move_1_sw] + _: + print("no pattern for this one") + +func can_chess_move(pattern, coords): + var can_move = false + var curr_team = board[coords[0]][coords[1]].get_team() + for e in pattern: + match (e): + move_1_down_pawn: + if make_tiles(coords, [0,1], 1, true, curr_team): can_move = true + move_2_down_pawn: + if make_tiles(coords, [0,1], 2, true, curr_team): can_move = true + attack_1_sw: + if make_tiles(coords, [-1,1], 1, false, curr_team, true): can_move = true + attack_1_se: + if make_tiles(coords, [1,1], 1, false, curr_team, true): can_move = true + + move_1_up_pawn: + if make_tiles(coords, [0,-1], 1, true, curr_team): can_move = true + move_2_up_pawn: + if make_tiles(coords, [0,-1], 2, true, curr_team): can_move = true + attack_1_nw: + if make_tiles(coords, [-1,-1], 1, false, curr_team, true): can_move = true + attack_1_ne: + if make_tiles(coords, [1,-1], 1, false, curr_team, true): can_move = true + + move_up_inf: + if make_tiles(coords, [0,-1], BOARD_HEIGHT, false, curr_team): can_move =true + move_down_inf: + if make_tiles(coords, [0,1], BOARD_HEIGHT, false, curr_team): can_move = true + move_left_inf: + if make_tiles(coords, [-1,0], BOARD_WIDTH, false, curr_team): can_move = true + move_right_inf: + if make_tiles(coords, [1,0], BOARD_WIDTH, false, curr_team): can_move = true + + move_ne_inf: + if make_tiles(coords, [1,-1], 8, false, curr_team): can_move = true + move_nw_inf: + if make_tiles(coords, [-1,-1], 8, false, curr_team): can_move = true + move_sw_inf: + if make_tiles(coords, [-1,1], 8, false, curr_team): can_move = true + move_se_inf: + if make_tiles(coords, [1,1], 8, false, curr_team): can_move = true + + knight: + if make_tiles(coords, [1,2], 1, false, curr_team): can_move = true + if make_tiles(coords, [1,-2], 1, false, curr_team): can_move = true + if make_tiles(coords, [-1,-2], 1, false, curr_team): can_move = true + if make_tiles(coords, [-1,2], 1, false, curr_team): can_move = true + if make_tiles(coords, [2,1], 1, false, curr_team): can_move = true + if make_tiles(coords, [2,-1], 1, false, curr_team): can_move = true + if make_tiles(coords, [-2,-1], 1, false, curr_team): can_move = true + if make_tiles(coords, [-2,1], 1, false, curr_team): can_move = true + + move_1_down: + if make_tiles(coords, [0,1], 1, false, curr_team): can_move = true + move_1_up: + if make_tiles(coords, [0,-1], 1, false, curr_team): can_move = true + move_1_right: + if make_tiles(coords, [1,0], 1, false, curr_team): can_move = true + move_1_left: + if make_tiles(coords, [-1,0], 1, false, curr_team): can_move = true + move_1_ne: + if make_tiles(coords, [1,-1], 1, false, curr_team): can_move = true + move_1_nw: + if make_tiles(coords, [-1,-1], 1, false, curr_team): can_move = true + move_1_se: + if make_tiles(coords, [1,1], 1, false, curr_team): can_move = true + move_1_sw: + if make_tiles(coords, [-1,1], 1, false, curr_team): can_move = true + return can_move + +func movetile_clicked(move_tile): + print("Yep, I was clicked") + var location = click_spot() + var check = board[location[0]][location[1]] + if ! check: + pass + else: + check.kill() + + board[location[0]][location[1]] = board[movement_layer_piece[0]][movement_layer_piece[1]] + board[movement_layer_piece[0]][movement_layer_piece[1]].position = \ + in_square(Vector2(location[0] * board_cell, location[1] * board_cell)) + board[movement_layer_piece[0]][movement_layer_piece[1]] = 0 + remove_movement_layer() + safely_handle_movement = true + + +func spawn_move_tile(coords): + var move_tile = movetile_scene.instance() + add_child(move_tile) + move_tile.connect("move_clicked", self, "movetile_clicked", [move_tile]) + move_tile.position = in_square(Vector2(coords[0] * board_cell, coords[1] * board_cell)) + print(move_tile.position) + +func make_tiles(coords, pattern, go_range, cant_attack, curr_team, must_attack = false): + var x = coords[0] + var y = coords[1] + var pattern0 = pattern[0] + var pattern1 = pattern[1] + var a = 0 + var b = 0 + var board_size_x = 7 # starting at 0 + var board_size_y = 7 + + var made_tile = false + + for i in range(1,go_range+1): + a += pattern0 + b += pattern1 + # dont go out of bounds: not bigger than board size but not smaller than 0 + if (x + a) <= board_size_x and (y + b) <= board_size_y and (x + a) >= 0 and (y + b) >= 0 : + var check = board[x + a][y + b] + if ! check and ! must_attack: + spawn_move_tile([x + a, y + b]) + made_tile = true + elif must_attack: + if ! check: + pass + elif check.get_team() != curr_team: + spawn_move_tile([x + a, y + b]) + made_tile = true + elif ! cant_attack and check.get_team() != curr_team: + spawn_move_tile([x + a, y + b]) + made_tile = true + break # rules of chess say pieces cant go past another + else: + break + return made_tile diff --git a/Main.tscn b/Main.tscn new file mode 100644 index 0000000..c7d81bc --- /dev/null +++ b/Main.tscn @@ -0,0 +1,48 @@ +[gd_scene load_steps=6 format=2] + +[ext_resource path="res://board.png" type="Texture" id=1] +[ext_resource path="res://Main.gd" type="Script" id=2] +[ext_resource path="res://Piece.tscn" type="PackedScene" id=3] +[ext_resource path="res://MoveTile.tscn" type="PackedScene" id=4] + +[sub_resource type="TileSet" id=1] +0/name = "board.png 0" +0/texture = ExtResource( 1 ) +0/tex_offset = Vector2( 0, 0 ) +0/modulate = Color( 1, 1, 1, 1 ) +0/region = Rect2( 0, 0, 128, 128 ) +0/tile_mode = 0 +0/occluder_offset = Vector2( 0, 0 ) +0/navigation_offset = Vector2( 0, 0 ) +0/shape_offset = Vector2( 0, 0 ) +0/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 ) +0/shape_one_way = false +0/shape_one_way_margin = 0.0 +0/shapes = [ ] +0/z_index = 0 +1/name = "board.png 1" +1/texture = ExtResource( 1 ) +1/tex_offset = Vector2( 0, 0 ) +1/modulate = Color( 1, 1, 1, 1 ) +1/region = Rect2( 128, 0, 128, 128 ) +1/tile_mode = 0 +1/occluder_offset = Vector2( 0, 0 ) +1/navigation_offset = Vector2( 0, 0 ) +1/shape_offset = Vector2( 0, 0 ) +1/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 ) +1/shape_one_way = false +1/shape_one_way_margin = 0.0 +1/shapes = [ ] +1/z_index = 0 + +[node name="Main" type="Node"] +script = ExtResource( 2 ) +piece_scene = ExtResource( 3 ) +movetile_scene = ExtResource( 4 ) + +[node name="BoardMap" type="TileMap" parent="."] +z_index = -1 +tile_set = SubResource( 1 ) +cell_size = Vector2( 128, 128 ) +format = 1 +tile_data = PoolIntArray( 0, 1, 0, 1, 0, 0, 2, 1, 0, 3, 0, 0, 4, 1, 0, 5, 0, 0, 6, 1, 0, 7, 0, 0, 65536, 0, 0, 65537, 1, 0, 65538, 0, 0, 65539, 1, 0, 65540, 0, 0, 65541, 1, 0, 65542, 0, 0, 65543, 1, 0, 131072, 1, 0, 131073, 0, 0, 131074, 1, 0, 131075, 0, 0, 131076, 1, 0, 131077, 0, 0, 131078, 1, 0, 131079, 0, 0, 196608, 0, 0, 196609, 1, 0, 196610, 0, 0, 196611, 1, 0, 196612, 0, 0, 196613, 1, 0, 196614, 0, 0, 196615, 1, 0, 262144, 1, 0, 262145, 0, 0, 262146, 1, 0, 262147, 0, 0, 262148, 1, 0, 262149, 0, 0, 262150, 1, 0, 262151, 0, 0, 327680, 0, 0, 327681, 1, 0, 327682, 0, 0, 327683, 1, 0, 327684, 0, 0, 327685, 1, 0, 327686, 0, 0, 327687, 1, 0, 393216, 1, 0, 393217, 0, 0, 393218, 1, 0, 393219, 0, 0, 393220, 1, 0, 393221, 0, 0, 393222, 1, 0, 393223, 0, 0, 458752, 0, 0, 458753, 1, 0, 458754, 0, 0, 458755, 1, 0, 458756, 0, 0, 458757, 1, 0, 458758, 0, 0, 458759, 1, 0 ) diff --git a/MoveTile.gd b/MoveTile.gd new file mode 100644 index 0000000..5ae65b5 --- /dev/null +++ b/MoveTile.gd @@ -0,0 +1,16 @@ +extends Node2D + +signal move_clicked + +const blue = Color(0.30, 0.71, 0.96, 0.54) +const red = Color(1.00, 0.00, 0.00, 0.54) + +func _on_Area2D_input_event(viewport, event, shape_idx): + if event.is_action_pressed("mouse1"): + emit_signal("move_clicked") + +func set_color(color): + if color == "blue": + color = blue + elif color == "red": + color = red diff --git a/MoveTile.tscn b/MoveTile.tscn new file mode 100644 index 0000000..b376cd0 --- /dev/null +++ b/MoveTile.tscn @@ -0,0 +1,30 @@ +[gd_scene load_steps=3 format=2] + +[ext_resource path="res://MoveTile.gd" type="Script" id=1] + +[sub_resource type="RectangleShape2D" id=1] + +[node name="MoveTile" type="Node2D" groups=[ +"tile", +]] +script = ExtResource( 1 ) + +[node name="Rect" type="ColorRect" parent="."] +margin_left = -64.0 +margin_top = -64.0 +margin_right = 64.0 +margin_bottom = 64.0 +mouse_filter = 2 +color = Color( 0.301961, 0.717647, 0.964706, 0.54902 ) +__meta__ = { +"_edit_use_anchors_": false +} + +[node name="Area2D" type="Area2D" parent="Rect"] +position = Vector2( 64, 64 ) +scale = Vector2( 6.4, 6.4 ) + +[node name="CollisionShape2D" type="CollisionShape2D" parent="Rect/Area2D"] +shape = SubResource( 1 ) + +[connection signal="input_event" from="Rect/Area2D" to="." method="_on_Area2D_input_event"] diff --git a/Piece.tscn b/Piece.tscn new file mode 100644 index 0000000..8361904 --- /dev/null +++ b/Piece.tscn @@ -0,0 +1,24 @@ +[gd_scene load_steps=5 format=2] + +[ext_resource path="res://chess.png" type="Texture" id=1] +[ext_resource path="res://Sprite.gd" type="Script" id=2] + +[sub_resource type="AtlasTexture" id=1] +resource_local_to_scene = true +flags = 4 +atlas = ExtResource( 1 ) +region = Rect2( 0, 0, 128, 128 ) + +[sub_resource type="RectangleShape2D" id=2] + +[node name="Piece" type="Sprite"] +texture = SubResource( 1 ) +script = ExtResource( 2 ) + +[node name="Area2D" type="Area2D" parent="."] + +[node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D"] +scale = Vector2( 4, 4 ) +shape = SubResource( 2 ) + +[connection signal="input_event" from="Area2D" to="." method="_on_Area2D_input_event"] diff --git a/Sprite.gd b/Sprite.gd new file mode 100644 index 0000000..61ccf06 --- /dev/null +++ b/Sprite.gd @@ -0,0 +1,86 @@ +extends Sprite + +signal clicked + +var CELL_W = 128 +var CELL_H = 128 + +export var piece = 'pawn' +export var team = 0 + +const move_patterns = { + pawn = [[0,0,0],[2,0,0],[0,0,0]] +} + +func get_move_pattern(): + return self.move_patterns.get(piece) + +enum piece_color { + black = 0, + white = 128 + grey = 256, + litegrey = 384, + pink = 512, + red = 640, + orange = 768, + yellow = 896, + green = 1024, + blue = 1152, + teal = 1280, + purple = 1408 +} + +enum piece_map { + pawn = 0, + knight = 128, + bishop = 256, + rook = 384, + queen = 512, + king = 640 +} + +func _ready(): + #print("Trying Red Pawn... Color: %s, Piece: " % piece_color.red, piece_map.pawn) + #var atlas = get_texture() + #atlas.set_region(Rect2(piece_map.king, piece_color.red, CELL_W, CELL_H)) + #print(atlas.get_region()) + #get_texture().set_region(Rect2(piece_map.king, piece_color.red, CELL_W, CELL_H)) + + #position = Vector2(500,500) + pass + +func init(piece, color, team = 0): + get_texture().set_region(Rect2(piece, color, CELL_W, CELL_H)) + self.set_piece(self.get_piece_name_by_region()) + self.set_team(team) + +func _on_Area2D_input_event(viewport, event, shape_idx): + if event.is_action_pressed("mouse1"): + emit_signal("clicked") + +func set_piece(new_piece): + piece = new_piece + +func get_piece(): + return piece + +func get_team(): + return team + +func set_team(new_team): + team = new_team + +func get_piece_name_by_region(): + var region = get_texture().get_region() + for map in piece_map: + if piece_map.get(map) == region.position.x: + return map + +func get_piece_color_by_region(): + var region = get_texture().get_region() + for map in piece_color: + if piece_color.get(map) == region.position.y: + return map + +func kill(): + queue_free() diff --git a/addons/godot-git-plugin/LICENSE b/addons/godot-git-plugin/LICENSE new file mode 100644 index 0000000..b559e80 --- /dev/null +++ b/addons/godot-git-plugin/LICENSE @@ -0,0 +1,21 @@ +MIT License + +Copyright (c) 2016-2022 The Godot Engine community + +Permission is hereby granted, free of charge, to any person obtaining a copy +of this software and associated documentation files (the "Software"), to deal +in the Software without restriction, including without limitation the rights +to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +copies of the Software, and to permit persons to whom the Software is +furnished to do so, subject to the following conditions: + +The above copyright notice and this permission notice shall be included in all +copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +SOFTWARE. diff --git a/addons/godot-git-plugin/THIRDPARTY.md b/addons/godot-git-plugin/THIRDPARTY.md new file mode 100644 index 0000000..79218e3 --- /dev/null +++ b/addons/godot-git-plugin/THIRDPARTY.md @@ -0,0 +1,1062 @@ +# Third-Party Notices + +The Godot Git Plugin source code uses the following third-party source code: + +1. godotengine/godot-cpp - MIT License - https://github.com/godotengine/godot-cpp/tree/99e9dd1d9396ed3af40678263b509078e5265ffc +2. libgit2/libgit2 - GPLv2 with a special Linking Exception - https://github.com/libgit2/libgit2/commit/7d3c7057f0e774aecd6fc4ef8333e69e5c4873e0 + +## License Texts + +### godotengine/godot-cpp + +``` +# MIT License + +Copyright (c) 2017-2021 Godot Engine contributors. + +Permission is hereby granted, free of charge, to any person obtaining a copy +of this software and associated documentation files (the "Software"), to deal +in the Software without restriction, including without limitation the rights +to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +copies of the Software, and to permit persons to whom the Software is +furnished to do so, subject to the following conditions: + +The above copyright notice and this permission notice shall be included in all +copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +SOFTWARE. + +``` + +### libgit2/libgit2 + +``` + libgit2 is Copyright (C) the libgit2 contributors, + unless otherwise stated. See the AUTHORS file for details. + + Note that the only valid version of the GPL as far as this project + is concerned is _this_ particular version of the license (ie v2, not + v2.2 or v3.x or whatever), unless explicitly otherwise stated. + +---------------------------------------------------------------------- + + LINKING EXCEPTION + + In addition to the permissions in the GNU General Public License, + the authors give you unlimited permission to link the compiled + version of this library into combinations with other programs, + and to distribute those combinations without any restriction + coming from the use of this file. (The General Public License + restrictions do apply in other respects; for example, they cover + modification of the file, and distribution when not linked into + a combined executable.) + +---------------------------------------------------------------------- + + GNU GENERAL PUBLIC LICENSE + Version 2, June 1991 + + Copyright (C) 1989, 1991 Free Software Foundation, Inc. + 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + Everyone is permitted to copy and distribute verbatim copies + of this license document, but changing it is not allowed. + + Preamble + + The licenses for most software are designed to take away your +freedom to share and change it. By contrast, the GNU General Public +License is intended to guarantee your freedom to share and change free +software--to make sure the software is free for all its users. This +General Public License applies to most of the Free Software +Foundation's software and to any other program whose authors commit to +using it. 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You can do so by permitting +redistribution under these terms (or, alternatively, under the terms of the +ordinary General Public License). + + To apply these terms, attach the following notices to the library. It is +safest to attach them to the start of each source file to most effectively +convey the exclusion of warranty; and each file should have at least the +"copyright" line and a pointer to where the full notice is found. + + + Copyright (C) + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Lesser General Public + License as published by the Free Software Foundation; either + version 2.1 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Lesser General Public License for more details. + + You should have received a copy of the GNU Lesser General Public + License along with this library; if not, write to the Free Software + Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + +Also add information on how to contact you by electronic and paper mail. + +You should also get your employer (if you work as a programmer) or your +school, if any, to sign a "copyright disclaimer" for the library, if +necessary. Here is a sample; alter the names: + + Yoyodyne, Inc., hereby disclaims all copyright interest in the + library `Frob' (a library for tweaking knobs) written by James Random Hacker. + + , 1 April 1990 + Ty Coon, President of Vice + +That's all there is to it! + +---------------------------------------------------------------------- + +The bundled SHA1 collision detection code is licensed under the MIT license: + +MIT License + +Copyright (c) 2017: + Marc Stevens + Cryptology Group + Centrum Wiskunde & Informatica + P.O. Box 94079, 1090 GB Amsterdam, Netherlands + marc@marc-stevens.nl + + Dan Shumow + Microsoft Research + danshu@microsoft.com + +Permission is hereby granted, free of charge, to any person obtaining a copy +of this software and associated documentation files (the "Software"), to deal +in the Software without restriction, including without limitation the rights +to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +copies of the Software, and to permit persons to whom the Software is +furnished to do so, subject to the following conditions: + +The above copyright notice and this permission notice shall be included in all +copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +SOFTWARE. + +---------------------------------------------------------------------- + +The bundled wildmatch code is licensed under the BSD license: + +Copyright Rich Salz. +All rights reserved. + +Redistribution and use in any form are permitted provided that the +following restrictions are are met: + +1. Source distributions must retain this entire copyright notice + and comment. +2. Binary distributions must include the acknowledgement ``This + product includes software developed by Rich Salz'' in the + documentation or other materials provided with the + distribution. This must not be represented as an endorsement + or promotion without specific prior written permission. +3. The origin of this software must not be misrepresented, either + by explicit claim or by omission. Credits must appear in the + source and documentation. +4. Altered versions must be plainly marked as such in the source + and documentation and must not be misrepresented as being the + original software. + +THIS SOFTWARE IS PROVIDED ``AS IS'' AND WITHOUT ANY EXPRESS OR IMPLIED +WARRANTIES, INCLUDING, WITHOUT LIMITATION, THE IMPLIED WARRANTIES OF +MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. + +``` diff --git a/addons/godot-git-plugin/git_api.gdnlib b/addons/godot-git-plugin/git_api.gdnlib new file mode 100644 index 0000000..18a34ed --- /dev/null +++ b/addons/godot-git-plugin/git_api.gdnlib @@ -0,0 +1,18 @@ +[general] + +singleton=true +load_once=true +symbol_prefix="godot_" +reloadable=false + +[entry] + +OSX.64="res://addons/godot-git-plugin/osx/release/libgitapi.dylib" +Windows.64="res://addons/godot-git-plugin/win64/release/libgitapi.dll" +X11.64="res://addons/godot-git-plugin/x11/release/libgitapi.so" + +[dependencies] + +OSX.64=[ ] +Windows.64=[ ] +X11.64=[ ] diff --git a/addons/godot-git-plugin/git_api.gdns b/addons/godot-git-plugin/git_api.gdns new file mode 100644 index 0000000..eac0d86 --- /dev/null +++ b/addons/godot-git-plugin/git_api.gdns @@ -0,0 +1,9 @@ +[gd_resource type="NativeScript" load_steps=2 format=2] + +[ext_resource path="res://addons/godot-git-plugin/git_api.gdnlib" type="GDNativeLibrary" id=1] + +[resource] +resource_name = "GitAPI" +class_name = "GitAPI" +library = ExtResource( 1 ) +script_class_name = "GitAPI" diff --git a/addons/godot-git-plugin/osx/release/libgitapi.dylib b/addons/godot-git-plugin/osx/release/libgitapi.dylib new file mode 100644 index 0000000..8bd2ab2 Binary files /dev/null and b/addons/godot-git-plugin/osx/release/libgitapi.dylib differ diff --git a/addons/godot-git-plugin/plugin.cfg b/addons/godot-git-plugin/plugin.cfg new file mode 100644 index 0000000..41694fb --- /dev/null +++ b/addons/godot-git-plugin/plugin.cfg @@ -0,0 +1,7 @@ +[plugin] + +name="Godot Git Plugin" +description="This plugin lets you interact with Git without leaving the Godot editor. More information can be found at https://github.com/godotengine/godot-git-plugin/wiki" +author="ChronicallySerious" +version="v1.2.3" +script="git_api.gdns" diff --git a/addons/godot-git-plugin/win64/release/libgitapi.dll b/addons/godot-git-plugin/win64/release/libgitapi.dll new file mode 100644 index 0000000..4318383 Binary files /dev/null and b/addons/godot-git-plugin/win64/release/libgitapi.dll differ diff --git a/addons/godot-git-plugin/win64/release/libgitapi.exp b/addons/godot-git-plugin/win64/release/libgitapi.exp new file mode 100644 index 0000000..527b4ae Binary files /dev/null and b/addons/godot-git-plugin/win64/release/libgitapi.exp differ diff --git a/addons/godot-git-plugin/win64/release/libgitapi.lib b/addons/godot-git-plugin/win64/release/libgitapi.lib new file mode 100644 index 0000000..ea56761 Binary files /dev/null and b/addons/godot-git-plugin/win64/release/libgitapi.lib differ diff --git a/addons/godot-git-plugin/x11/release/libgitapi.so b/addons/godot-git-plugin/x11/release/libgitapi.so new file mode 100644 index 0000000..30876b5 Binary files /dev/null and b/addons/godot-git-plugin/x11/release/libgitapi.so differ diff --git a/board.png b/board.png new file mode 100644 index 0000000..992518e Binary files /dev/null and b/board.png differ diff --git a/board.png.import b/board.png.import new file mode 100644 index 0000000..6a27629 --- /dev/null +++ b/board.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="StreamTexture" +path="res://.import/board.png-aeeee8e2906231b92d271d02de0f6106.stex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://board.png" +dest_files=[ "res://.import/board.png-aeeee8e2906231b92d271d02de0f6106.stex" ] + +[params] + +compress/mode=0 +compress/lossy_quality=0.7 +compress/hdr_mode=0 +compress/bptc_ldr=0 +compress/normal_map=0 +flags/repeat=0 +flags/filter=true +flags/mipmaps=false +flags/anisotropic=false +flags/srgb=2 +process/fix_alpha_border=true +process/premult_alpha=false +process/HDR_as_SRGB=false +process/invert_color=false +stream=false +size_limit=0 +detect_3d=true +svg/scale=1.0 diff --git a/chess.png b/chess.png new file mode 100644 index 0000000..fe90ca1 Binary files /dev/null and b/chess.png differ diff --git a/chess.png.import b/chess.png.import new file mode 100644 index 0000000..ad5d250 --- /dev/null +++ b/chess.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="StreamTexture" +path="res://.import/chess.png-13880741cf18e1df88857507e523d925.stex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://chess.png" +dest_files=[ "res://.import/chess.png-13880741cf18e1df88857507e523d925.stex" ] + +[params] + +compress/mode=0 +compress/lossy_quality=0.7 +compress/hdr_mode=0 +compress/bptc_ldr=0 +compress/normal_map=0 +flags/repeat=0 +flags/filter=true +flags/mipmaps=false +flags/anisotropic=false +flags/srgb=2 +process/fix_alpha_border=true +process/premult_alpha=false +process/HDR_as_SRGB=false +process/invert_color=false +stream=false +size_limit=0 +detect_3d=true +svg/scale=1.0 diff --git a/default_env.tres b/default_env.tres new file mode 100644 index 0000000..e0039e8 --- /dev/null +++ b/default_env.tres @@ -0,0 +1,6 @@ +[gd_resource type="Environment" load_steps=2 format=2] + +[sub_resource type="ProceduralSky" id=1] + +[resource] +background_sky = SubResource( 1 ) diff --git a/export_presets.cfg b/export_presets.cfg new file mode 100644 index 0000000..bb25e5e --- /dev/null +++ b/export_presets.cfg @@ -0,0 +1,49 @@ +[preset.0] + +name="HTML5" +platform="HTML5" +runnable=true +custom_features="" +export_filter="all_resources" +include_filter="" +exclude_filter="" +export_path="html5/chessgame.html" +script_export_mode=1 +script_encryption_key="" + +[preset.0.options] + +custom_template/debug="" +custom_template/release="" +variant/export_type=0 +vram_texture_compression/for_desktop=true +vram_texture_compression/for_mobile=false +html/custom_html_shell="" +html/head_include="" +html/canvas_resize_policy=2 +html/experimental_virtual_keyboard=false + +[preset.1] + +name="Linux/X11" +platform="Linux/X11" +runnable=true +custom_features="" +export_filter="all_resources" +include_filter="" +exclude_filter="" +export_path="./chessgame.x86_64" +script_export_mode=1 +script_encryption_key="" + +[preset.1.options] + +custom_template/debug="" +custom_template/release="" +binary_format/64_bits=true +binary_format/embed_pck=false +texture_format/bptc=false +texture_format/s3tc=true +texture_format/etc=false +texture_format/etc2=false +texture_format/no_bptc_fallbacks=true diff --git a/icon.png b/icon.png new file mode 100644 index 0000000..18bcc7f Binary files /dev/null and b/icon.png differ diff --git a/icon.png.import b/icon.png.import new file mode 100644 index 0000000..96cbf46 --- /dev/null +++ b/icon.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="StreamTexture" +path="res://.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://icon.png" +dest_files=[ "res://.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex" ] + +[params] + +compress/mode=0 +compress/lossy_quality=0.7 +compress/hdr_mode=0 +compress/bptc_ldr=0 +compress/normal_map=0 +flags/repeat=0 +flags/filter=true +flags/mipmaps=false +flags/anisotropic=false +flags/srgb=2 +process/fix_alpha_border=true +process/premult_alpha=false +process/HDR_as_SRGB=false +process/invert_color=false +stream=false +size_limit=0 +detect_3d=true +svg/scale=1.0 diff --git a/project.godot b/project.godot new file mode 100644 index 0000000..f7d93c8 --- /dev/null +++ b/project.godot @@ -0,0 +1,51 @@ +; Engine configuration file. +; It's best edited using the editor UI and not directly, +; since the parameters that go here are not all obvious. +; +; Format: +; [section] ; section goes between [] +; param=value ; assign values to parameters + +config_version=4 + +_global_script_classes=[ { +"base": "", +"class": "GitAPI", +"language": "NativeScript", +"path": "res://addons/godot-git-plugin/git_api.gdns" +} ] +_global_script_class_icons={ +"GitAPI": "" +} + +[application] + +config/name="chessgame" +run/main_scene="res://Main.tscn" +config/icon="res://icon.png" + +[display] + +window/size/height=1024 +window/stretch/mode="2d" +window/stretch/aspect="expand" + +[gdnative] + +singletons=[ "res://addons/godot-git-plugin/git_api.gdnlib" ] + +[input] + +mouse1={ +"deadzone": 0.5, +"events": [ Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":1,"pressed":false,"doubleclick":false,"script":null) + ] +} + +[physics] + +common/enable_pause_aware_picking=true + +[rendering] + +environment/default_environment="res://default_env.tres"