(rebase this) en passant fix
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1 changed files with 2 additions and 2 deletions
4
Main.gd
4
Main.gd
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@ -432,14 +432,14 @@ func make_tiles(coords, pattern, go_range, cant_attack, curr_team,
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if ! check and ! dict.get("must_attack"):
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if ! check and ! dict.get("must_attack"):
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spawn_move_tile([x + a, y + b], dict.get("tile_is_en_passant"), dict.get("en_passant_pawn"), dict.get("castling_rook"))
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spawn_move_tile([x + a, y + b], dict.get("tile_is_en_passant"), dict.get("en_passant_pawn"), dict.get("castling_rook"))
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made_tile = true
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made_tile = true
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elif dict.must_attack:
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elif dict.get("must_attack"):
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if ! check:
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if ! check:
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pass
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pass
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elif check.get_team() != curr_team:
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elif check.get_team() != curr_team:
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spawn_move_tile([x + a, y + b])
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spawn_move_tile([x + a, y + b])
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made_tile = true
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made_tile = true
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elif ! cant_attack and check.get_team() != curr_team:
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elif ! cant_attack and check.get_team() != curr_team:
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spawn_move_tile([x + a, y + b], dict.tile_is_en_passant, dict.en_passant_pawn)
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spawn_move_tile([x + a, y + b], dict.get("tile_is_en_passant"), dict.get("en_passant_pawn"))
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made_tile = true
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made_tile = true
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break # rules of chess say pieces cant go past another
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break # rules of chess say pieces cant go past another
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else:
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else:
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