diff --git a/Main.gd b/Main.gd index 2fc0d1d..722aaa8 100644 --- a/Main.gd +++ b/Main.gd @@ -432,14 +432,14 @@ func make_tiles(coords, pattern, go_range, cant_attack, curr_team, if ! check and ! dict.get("must_attack"): spawn_move_tile([x + a, y + b], dict.get("tile_is_en_passant"), dict.get("en_passant_pawn"), dict.get("castling_rook")) made_tile = true - elif dict.must_attack: + elif dict.get("must_attack"): if ! check: pass elif check.get_team() != curr_team: spawn_move_tile([x + a, y + b]) made_tile = true elif ! cant_attack and check.get_team() != curr_team: - spawn_move_tile([x + a, y + b], dict.tile_is_en_passant, dict.en_passant_pawn) + spawn_move_tile([x + a, y + b], dict.get("tile_is_en_passant"), dict.get("en_passant_pawn")) made_tile = true break # rules of chess say pieces cant go past another else: