2023-02-17 11:37:23 -08:00
|
|
|
extends Sprite
|
|
|
|
|
|
|
|
signal clicked
|
|
|
|
|
|
|
|
var CELL_W = 128
|
|
|
|
var CELL_H = 128
|
|
|
|
|
|
|
|
export var piece = 'pawn'
|
|
|
|
export var team = 0
|
|
|
|
|
2023-02-18 13:41:27 -08:00
|
|
|
export var has_moved = false
|
|
|
|
export var in_check = false
|
|
|
|
|
2023-02-17 11:37:23 -08:00
|
|
|
func get_move_pattern():
|
|
|
|
return self.move_patterns.get(piece)
|
|
|
|
|
|
|
|
enum piece_color {
|
|
|
|
black = 0,
|
|
|
|
white = 128
|
|
|
|
grey = 256,
|
|
|
|
litegrey = 384,
|
|
|
|
pink = 512,
|
|
|
|
red = 640,
|
|
|
|
orange = 768,
|
|
|
|
yellow = 896,
|
|
|
|
green = 1024,
|
|
|
|
blue = 1152,
|
|
|
|
teal = 1280,
|
|
|
|
purple = 1408
|
|
|
|
}
|
|
|
|
|
|
|
|
enum piece_map {
|
|
|
|
pawn = 0,
|
|
|
|
knight = 128,
|
|
|
|
bishop = 256,
|
|
|
|
rook = 384,
|
|
|
|
queen = 512,
|
|
|
|
king = 640
|
|
|
|
}
|
|
|
|
|
|
|
|
func _ready():
|
|
|
|
#print("Trying Red Pawn... Color: %s, Piece: " % piece_color.red, piece_map.pawn)
|
|
|
|
#var atlas = get_texture()
|
|
|
|
#atlas.set_region(Rect2(piece_map.king, piece_color.red, CELL_W, CELL_H))
|
|
|
|
#print(atlas.get_region())
|
|
|
|
#get_texture().set_region(Rect2(piece_map.king, piece_color.red, CELL_W, CELL_H))
|
|
|
|
|
|
|
|
#position = Vector2(500,500)
|
|
|
|
pass
|
|
|
|
|
2023-02-18 14:23:22 -08:00
|
|
|
func init(new_piece, color, new_team = 0):
|
|
|
|
get_texture().set_region(Rect2(new_piece, color, CELL_W, CELL_H))
|
2023-02-17 11:37:23 -08:00
|
|
|
self.set_piece(self.get_piece_name_by_region())
|
2023-02-18 14:23:22 -08:00
|
|
|
self.set_team(new_team)
|
2023-02-17 11:37:23 -08:00
|
|
|
|
2023-02-18 14:23:22 -08:00
|
|
|
func _on_Area2D_input_event(_viewport, event, _shape_idx):
|
2023-02-17 11:37:23 -08:00
|
|
|
if event.is_action_pressed("mouse1"):
|
|
|
|
emit_signal("clicked")
|
|
|
|
|
|
|
|
func set_piece(new_piece):
|
|
|
|
piece = new_piece
|
|
|
|
|
|
|
|
func get_piece():
|
|
|
|
return piece
|
|
|
|
|
|
|
|
func get_team():
|
|
|
|
return team
|
|
|
|
|
|
|
|
func set_team(new_team):
|
|
|
|
team = new_team
|
|
|
|
|
|
|
|
func get_piece_name_by_region():
|
|
|
|
var region = get_texture().get_region()
|
|
|
|
for map in piece_map:
|
|
|
|
if piece_map.get(map) == region.position.x:
|
|
|
|
return map
|
|
|
|
|
|
|
|
func get_piece_color_by_region():
|
|
|
|
var region = get_texture().get_region()
|
|
|
|
for map in piece_color:
|
|
|
|
if piece_color.get(map) == region.position.y:
|
|
|
|
return map
|
|
|
|
|
|
|
|
func kill():
|
|
|
|
queue_free()
|