interact = [ [ 39, 39, "outer_king_palace" ] ] npc = [ [8,66,"j", "j", "jjakke", "none", "green_black"] ] map_script = """ if (exists $game_vars{jjakke} and $game_vars{jjakke} == 4) { $npcs{j}->[5] = 'black_red'; } """ [npc_movements] none = ['w'] [objects] outer_king_palace = "teleport('outer_king_palace', 9, 35) " jjakke = """ if (not exists $game_vars{jjakke}) { $game_vars{jjakke} = 1; dialog('King J.J. Akke', qq(Ah, yes a visitor to the crown, how quaint.)); } elsif ($game_vars{jjakke} == 1) { $game_vars{jjakke} = 2; dialog('King J.J. Akke', qq(Hmm? You're still here? Ah yes, of course.\nHere take this HP Potion.\nNow go away, PEASENT. I mean, valued fellow rat.)); item('hp potion'); } elsif ($game_vars{jjakke} == 2) { if (exists $game_vars{mom} and $game_vars{mom} == 4) { # ie, mom tasks you to kill the king if ($hands eq 'lil grabbies') { $game_vars{jjakke} = 3; dialog('King J.J. Akke', qq(What's that? You intend to kill me? ... Hahaha!\nYou can't hurt me with your lil grabbies!\nYou better *SAVE* your life!)); # fernando *will* die } else { $game_vars{jjakke} = 3; dialog('King J.J. Akke', qq(What's that? You intend to kill me? ...\nWell, bring it ON!!)); } } else { dialog('King J.J. Akke', qq(Go home little rat; I've given you items.\nGo tell mommy what a great King I am.)); } } elsif ($game_vars{jjakke} == 3) { battle('King J.J. Akke'); quest_desc_add(qq(I killed the king for mom. I should go talk to her.), 'mom_quest'); if ($hands eq 'Cool Sword') { dialog('King J.J. Akke', qq(Dang... that's a cool sword.\nx_x)); } else { dialog('King J.J. Akke', qq(I can't believe I died to such a... lame sword!\nx_x)); } $npcs{j}->[5] = 'black_red'; $game_vars{jjakke} = 4; $game_vars{mom} = 5; draw_npcs(); # force a redraw of King J.J. Akke } """