interact = [ [39, 34, "worldmap"], [ 8, 35, "inner_king_palace"] ] npc = [ [18,24, 'g', 'g', 'guardl1', 'guardl_no_caffine', 'yellow_black'], [18,46, 'p', 'p', 'guardr1', 'guardr_no_caffine', 'yellow_black'], [15,54, 'C', 'C', 'chainmail', 'none', 'cyan_white'], ] map_script = """ if (exists $game_vars{coffee_consumed}) { $npcs{g}->[3] = 'guardl2'; $npcs{g}->[4] = 'guardl_yes_caffine'; $npcs{p}->[3] = 'guardr2'; $npcs{p}->[4] = 'guardr_yes_caffine'; } if (exists $game_vars{chainmail}) { delete $npcs{C}; } """ [npc_movements] none = ['w'] # taking advantage of 'is_move_ok' where if move is NOT ok, nothing happens guardl_no_caffine = ['r','r','r','r','r','r','r','r','r','d','d','d'] guardr_no_caffine = ['l','l','l','l','l','l','l','l','l','d','d','d'] guardl_yes_caffine = ['r','w','r','w','r','w','r','w','r','w','r','w','r','w','r','w','r','w','d','w','d','w','d'] guardr_yes_caffine = ['l','w','l','w','l','w','l','w','l','w','l','w','l','w','l','w','l','w','d','w','d','w','d'] [objects] worldmap = "teleport('worldmap', 6, 60)" inner_king_palace = "teleport('inner_king_palace', 38, 39)" guardl1 = "dialog('Guard (left)', qq(Ha, nice try loser. The Honorable, most amazing\nKing, King J.J. Akke is not seeing visitors at\nthis moment. Now shove off.))" guardr1 = "dialog('Guard (right)', qq(Just face it pal; unless you somehow go REAL\nfast, you ain't gettin' past us.\nNow go drink some coffee like a good little rat.))" guardl2 = "dialog('Guard (left)', qq(W-o-a-h w-h-e-r-e d-i-d y-o-u g-e-t\nt-h-a-t s-p-e-e-d-?))" guardr2 = "dialog('Guard (right)', qq(O-h n-o, w-e c-a-n-'t k-e-e-p u--p\nw-i-t-h y-o-u-!))" chainmail = """ item(qq(Chainmail Armor)); dialog('', qq(You've acquired 'Chainmail Armor')); addch($npcs{C}->[0], $npcs{C}->[1], ' '); # no more chainmail. delete $npcs{C}; $game_vars{chainmail} = 1; """