From f6118edda974e9c73ad721887a7f8284b99157b6 Mon Sep 17 00:00:00 2001 From: jake Date: Mon, 25 Dec 2023 01:39:14 -0500 Subject: [PATCH] add uid to npc related stuff (as opposed to using char as uid), make game.pl agnostic to assets execpt certain files, remove hardcoded stuff in game.pl, make dialog() 'queue'-able by add while-loop, add check_all_tomls.pl that reads/evals all toml files, add LICENSE, update some assets so fernando game isn't broken/weird --- LICENSE | 674 ++++++++++++++++++++++++++++++++++ assets/BATTLERS.toml | 7 + assets/GAME_ITEMS.toml | 52 +++ assets/cool_cave.toml | 6 +- assets/gate.toml | 14 +- assets/inner_king_palace.toml | 7 +- assets/main_menu.toml | 2 +- assets/new_cheese.toml | 6 +- assets/old_cheese.toml | 12 +- assets/outer_king_palace.toml | 14 +- assets/test.map | 2 +- assets/test.toml | 16 + assets/witch_village.toml | 12 +- assets/worldmap.toml | 26 +- check_all_tomls.pl | 81 ++++ game.pl | 221 +++++------ game.pl.toml | 19 + 17 files changed, 1019 insertions(+), 152 deletions(-) create mode 100644 LICENSE create mode 100644 assets/BATTLERS.toml create mode 100644 assets/GAME_ITEMS.toml create mode 100644 assets/test.toml create mode 100755 check_all_tomls.pl create mode 100644 game.pl.toml diff --git a/LICENSE b/LICENSE new file mode 100644 index 0000000..f288702 --- /dev/null +++ b/LICENSE @@ -0,0 +1,674 @@ + GNU GENERAL PUBLIC LICENSE + Version 3, 29 June 2007 + + Copyright (C) 2007 Free Software Foundation, Inc. + Everyone is permitted to copy and distribute verbatim copies + of this license document, but changing it is not allowed. + + Preamble + + The GNU General Public License is a free, copyleft license for +software and other kinds of works. + + The licenses for most software and other practical works are designed +to take away your freedom to share and change the works. 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If not, see . + +Also add information on how to contact you by electronic and paper mail. + + If the program does terminal interaction, make it output a short +notice like this when it starts in an interactive mode: + + Copyright (C) + This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'. + This is free software, and you are welcome to redistribute it + under certain conditions; type `show c' for details. + +The hypothetical commands `show w' and `show c' should show the appropriate +parts of the General Public License. Of course, your program's commands +might be different; for a GUI interface, you would use an "about box". + + You should also get your employer (if you work as a programmer) or school, +if any, to sign a "copyright disclaimer" for the program, if necessary. +For more information on this, and how to apply and follow the GNU GPL, see +. + + The GNU General Public License does not permit incorporating your program +into proprietary programs. If your program is a subroutine library, you +may consider it more useful to permit linking proprietary applications with +the library. If this is what you want to do, use the GNU Lesser General +Public License instead of this License. But first, please read +. diff --git a/assets/BATTLERS.toml b/assets/BATTLERS.toml new file mode 100644 index 0000000..6c1304a --- /dev/null +++ b/assets/BATTLERS.toml @@ -0,0 +1,7 @@ +["King J.J. Akke"] +hp = 100 +hands = 'big grabbies' +armor = 'regal fur' +atk = 13 +def = 6 +art = '<^===,=,~~' diff --git a/assets/GAME_ITEMS.toml b/assets/GAME_ITEMS.toml new file mode 100644 index 0000000..8efb3a0 --- /dev/null +++ b/assets/GAME_ITEMS.toml @@ -0,0 +1,52 @@ +'lil grabbies' = [ + 'hands', + 'lil grabbies (not paws) that CAN grab and grip!', + 5 +] +'fur' = [ + 'armor', + "Fernando's coat!", + 5 +] +"Landlord's Sword" = [ + 'hands', + "Old Cheese Landlord's smelly sword.", + 10 +] +'Cup of Coffee' = [ + 'potion', + 'A cup of perfectly blended and brewed coffee made by the Witch Rat.', + """ + $game_vars{coffee_consumed} = 1; + dialog('Fernando', qq(Mmm... coffee...), 0); # no redraw + item_remove('Cup of Coffee'); + status_add('Caffinated'); + """ +] +'hp potion' = [ + 'potion', + 'this potion heals Fernando to full health! great stuff!', + """ + $hp = $max_hp; + item_remove('hp potion'); + """ +] +'Cool Sword' = [ + 'hands', + 'This sword radiates coolness.', + 15 +] +'Chainmail Armor' = [ + 'armor', + """Naturally, rats can wear chainmail. +Read a book or something.""", + 7 +] +'Shrubbery' = [ + 'key item', + "Some bush that Rats that say 'Ni!' want." +] +'Frog' = [ + 'key item', + 'Frog that probably is good enough to be a familiar. Maybe.' +] diff --git a/assets/cool_cave.toml b/assets/cool_cave.toml index 66e1ceb..a218237 100644 --- a/assets/cool_cave.toml +++ b/assets/cool_cave.toml @@ -2,11 +2,11 @@ interact = [ [ 26, 32, "mountain_village" ], ] npc = [ - [14,33,"S","cool_sword", "none", "magenta_black"] + [14,33,"S", "cool_sword","cool_sword", "none", "magenta_black"] ] map_script = """ if (exists $game_vars{cool_sword} and $game_vars{cool_sword} == 1) { - delete $npcs{S}; + delete $npcs{cool_sword}; } """ [npc_movements] @@ -23,7 +23,7 @@ else { if ($chance == 2) { dialog('Cool Sword',qq(Woah. You're Cool. I'll let you wield me)); item(qq(Cool Sword)); - delete $npcs{S}; + delete $npcs{cool_sword}; $game_vars{cool_sword} = 1; } else { diff --git a/assets/gate.toml b/assets/gate.toml index e199040..bc096b2 100644 --- a/assets/gate.toml +++ b/assets/gate.toml @@ -3,15 +3,15 @@ interact = [ [ 19, 0, "other_side" ], ] npc = [ - [ 15,33, "q", "rat_ni", "random_movement", "yellow_black"], - [ 22,48, "y", "rat_ni", "random_movement", "yellow_black"], - [ 17,62, "p", "rat_ni", "random_movement", "yellow_black"], - [ 22, 6, "d", "rat_ni", "random_movement", "yellow_black"], - [ 19,12, "U", "shrubbery", "none", "cyan_black"], # comment this out + [ 15,33, "q", "q", "rat_ni", "random_movement", "yellow_black"], + [ 22,48, "y", "y", "rat_ni", "random_movement", "yellow_black"], + [ 17,62, "p", "p", "rat_ni", "random_movement", "yellow_black"], + [ 22, 6, "d", "d", "rat_ni", "random_movement", "yellow_black"], + [ 19,12, "U", "U", "shrubbery", "none", "cyan_black"], ] map_script = """ if (exists $game_vars{shrubbery} and $game_vars{shrubbery} == 3) { - $npcs{U}->[3] = 'random_movement'; + $npcs{U}->[4] = 'random_movement'; $npcs{U}->[0] = 14; $npcs{U}->[1] = 26; } @@ -37,7 +37,7 @@ elsif ($game_vars{shrubbery} == 1) { elsif ($game_vars{shrubbery} == 2) { dialog(qq(Rats that say 'Ni!'), qq(WE ARE THE RATS THAT SAY 'NI!'\nYOU HAVE A SHRUBBERY? VERY WELL, YOU MAY PASS.)); $game_vars{shrubbery} = 3; - $npcs{U}->[3] = 'random_movement'; + $npcs{U}->[4] = 'random_movement'; quest_desc_add(qq(\nI have found the shrubbery and presented it to the Rats that say 'Ni!'. They\nhave granted me passage though the only gate on this world.), 'shrubbery'); } elsif ($game_vars{shrubbery} == 3) { diff --git a/assets/inner_king_palace.toml b/assets/inner_king_palace.toml index 9f48579..47c9bfb 100644 --- a/assets/inner_king_palace.toml +++ b/assets/inner_king_palace.toml @@ -2,11 +2,11 @@ interact = [ [ 39, 39, "outer_king_palace" ] ] npc = [ - [8,66,"j","jjakke", "none", "green_black"] + [8,66,"j", "j", "jjakke", "none", "green_black"] ] map_script = """ if (exists $game_vars{jjakke} and $game_vars{jjakke} == 4) { - $npcs{j}->[4] = 'black_red'; + $npcs{j}->[5] = 'black_red'; } """ [npc_movements] @@ -47,9 +47,10 @@ elsif ($game_vars{jjakke} == 3) { else { dialog('King J.J. Akke', qq(I can't believe I died to such a... lame sword!\nx_x)); } - $npcs{j}->[4] = 'black_red'; + $npcs{j}->[5] = 'black_red'; $game_vars{jjakke} = 4; $game_vars{mom} = 5; + draw_npcs(); # force a redraw of King J.J. Akke } """ diff --git a/assets/main_menu.toml b/assets/main_menu.toml index ad5877c..d135e2d 100644 --- a/assets/main_menu.toml +++ b/assets/main_menu.toml @@ -1,5 +1,5 @@ do_this = """ -if (-e $save_file and -r $save_file) { +if (-e $game_config->{save_file} and -r $game_config->{save_file}) { move(15,11); printw("(l)oad game"); } diff --git a/assets/new_cheese.toml b/assets/new_cheese.toml index 25822c4..0892f31 100644 --- a/assets/new_cheese.toml +++ b/assets/new_cheese.toml @@ -3,9 +3,9 @@ interact = [ [28, 23, "cheese_farm"], ] npc = [ - [35,7,'F','frog','random_movement','green_black'], - [27,30,'l', 'landlord', 'random_movement', 'cyan_black'], - [ 34, 39, "S", "bush", "none", "red_green"], + [35,7,'F', 'F', 'frog','random_movement','green_black'], + [27,30,'l', 'l', 'landlord', 'random_movement', 'cyan_black'], + [ 34, 39, "S", 'S', "bush", "none", "red_green"], ] map_script = """ if (exists $game_vars{witch} and $game_vars{witch} >= 3) { diff --git a/assets/old_cheese.toml b/assets/old_cheese.toml index 6ba3880..50f577c 100644 --- a/assets/old_cheese.toml +++ b/assets/old_cheese.toml @@ -15,11 +15,11 @@ interact = [ [ 39, 37, "exit" ], [ 2, 54, "landlord_sword"], ] -npc = [ - [ 26, 26, "m", "mom", "random_movement", "green_black"], - [ 23, 13, "b", "bob", "bob1", "white_black"], - [ 36, 14, "j", "joe", "none", "white_black"], - [ 2, 54, "S", "landlord_sword", "none", "red_black" ], +npc = [ + [ 26, 26, "m", "m", "mom", "random_movement", "green_black"], + [ 23, 13, "b", "b", "bob", "bob1", "white_black"], + [ 36, 14, "j", "j", "joe", "none", "white_black"], + [ 2, 54, "S", "S", "landlord_sword", "none", "red_black" ], ] map_script = """ if (exists $game_vars{mom} and $game_vars{mom} >= 2) { @@ -35,7 +35,7 @@ none = ['w'] "fernandos_hut" = " dialog('Sign', \"Fernando's Hut\") " "bobs_hut" = " dialog('Sign', \"Bob's Hut\") " "joes_hut" = " dialog('Sign', \"Joe's Hut\") " -"landlords_house" = " dialog('Sign', \"House of the Landlord. Do not steal anything.\") " +"landlord_house" = " dialog('Sign', \"House of the Landlord. Do not steal anything.\") " stables = "dialog('Sign', 'Stables')" "cheese_farm" = "dialog('Sign', 'Cheese Farm; our only source of income. It would\nbe BAD if something happened to it.')" horse = "dialog('Horse','Neigh.')" diff --git a/assets/outer_king_palace.toml b/assets/outer_king_palace.toml index aefab91..fc11486 100644 --- a/assets/outer_king_palace.toml +++ b/assets/outer_king_palace.toml @@ -3,16 +3,16 @@ interact = [ [ 8, 35, "inner_king_palace"] ] npc = [ - [18,24, 'g', 'guardl1', 'guardl_no_caffine', 'yellow_black'], - [18,46, 'p', 'guardr1', 'guardr_no_caffine', 'yellow_black'], - [15,54, 'C', 'chainmail', 'none', 'cyan_white'], + [18,24, 'g', 'g', 'guardl1', 'guardl_no_caffine', 'yellow_black'], + [18,46, 'p', 'p', 'guardr1', 'guardr_no_caffine', 'yellow_black'], + [15,54, 'C', 'C', 'chainmail', 'none', 'cyan_white'], ] map_script = """ if (exists $game_vars{coffee_consumed}) { - $npcs{g}->[2] = 'guardl2'; - $npcs{g}->[3] = 'guardl_yes_caffine'; - $npcs{p}->[2] = 'guardr2'; - $npcs{p}->[3] = 'guardr_yes_caffine'; + $npcs{g}->[3] = 'guardl2'; + $npcs{g}->[4] = 'guardl_yes_caffine'; + $npcs{p}->[3] = 'guardr2'; + $npcs{p}->[4] = 'guardr_yes_caffine'; } if (exists $game_vars{chainmail}) { delete $npcs{C}; diff --git a/assets/test.map b/assets/test.map index 2288bec..2fe2c3b 100644 --- a/assets/test.map +++ b/assets/test.map @@ -3,7 +3,7 @@ # # # # # # -# # +# J # # # # # # # diff --git a/assets/test.toml b/assets/test.toml new file mode 100644 index 0000000..b6435b8 --- /dev/null +++ b/assets/test.toml @@ -0,0 +1,16 @@ +interact = [ +] +npc = [ + [ 15, 33, "J", "uid", "object", "movement_behavior", "red_yellow" ] +] +map_script = """ +""" +[npc_movements] +movement_behavior = ['w'] + +[objects] +object = """ + dialog('Jjakke', qq(Testing, testing. Line one!)); + dialog('Jjakke', qq(Line two!!)); + dialog('Jjakke', qq(Line three)); +""" diff --git a/assets/witch_village.toml b/assets/witch_village.toml index b50a78a..f4abcf2 100644 --- a/assets/witch_village.toml +++ b/assets/witch_village.toml @@ -3,13 +3,14 @@ interact = [ [19,30, "coffee_sign"], ] npc = [ - [16,39, "W", "witch", "random_movement", "red_black"] + [16,39, "W", "W", "witch", "random_movement", "red_black"] ] map_script = """ if (exists $game_vars{witch} and $game_vars{witch} == 4) { - $npcs{F} = [15, 36, "frog", "random_movement", "green_black"]; - move(15,36); - addstr("F"); + # eg player save the game here then load it; kinda weird to see two Sir Ribbits + if (not exists $npcs{F}) { + $npcs{F} = [15, 36, 'F', "frog", "random_movement", "green_black"]; + } } """ [npc_movements] @@ -32,7 +33,8 @@ elsif ($game_vars{witch} == 3) { item_remove(qq(Frog)); $game_vars{witch} = 4; quest_desc_add(qq(\nThe Witch Rat is happy with the frog I gave her and gave me some coffee in\nturn.), 'witch_quest'); - $npcs{F} = [15, 36, "frog", "random_movement", "green_black"]; + $npcs{F} = [15, 36, 'F', "frog", "random_movement", "green_black"]; + draw_npcs(); # draw Sir Ribbit } elsif ($game_vars{witch} == 4) { dialog('Witch Rat', qq(Thank you again for bringing me Sir Ribbet.)); diff --git a/assets/worldmap.toml b/assets/worldmap.toml index cfe92bc..c102e99 100644 --- a/assets/worldmap.toml +++ b/assets/worldmap.toml @@ -1,18 +1,18 @@ interact = [ - [ 7, 52, "gate1" ], - [ 7, 53, "gate2" ], - [ 13, 14, "old_cheese" ], - [ 8, 23, "cave_w" ], - [ 15, 33, "cave_e" ], - [ 31, 9, "new_cheese" ], - [ 36, 39, "witch_village" ], - [ 6, 61, "king" ], - [ 6, 62, "king" ], - [ 5, 61, "king" ], - [ 6, 62, "king" ], ] -npc = [ - [ 25, 13, "r", "mr_rat", "none", "white_black" ], +npc = [ + [ 25, 13, "r", "r", "mr_rat", "none", "white_black" ], + [ 13, 14, "V", "old_cheese", "old_cheese", "none", "yellow_black" ], + [ 31, 9, "V", "new_cheese", "new_cheese", "none", "yellow_black" ], + [ 36, 39, "V", "witch_village", "witch_village", "none", "yellow_black" ], + [ 6, 61, "K", "king1", "king", "none", "yellow_black"], + [ 6, 62, "K", "king2", "king", "none", "yellow_black"], + [ 5, 61, "K", "king3", "king", "none", "yellow_black"], + [ 5, 62, "K", "king4", "king", "none", "yellow_black"], + [ 7, 52, "g", "gate1", "gate1", "none", "yellow_black" ], + [ 7, 53, "g", "gate2", "gate2", "none", "yellow_black" ], + [ 8, 23, "C", "cave_w", "cave_w", "none", "yellow_black" ], + [ 15, 33, "C", "cave_e", "cave_e", "none", "yellow_black" ] ] map_script = """ """ diff --git a/check_all_tomls.pl b/check_all_tomls.pl new file mode 100755 index 0000000..1845502 --- /dev/null +++ b/check_all_tomls.pl @@ -0,0 +1,81 @@ +#!/usr/bin/env perl +# this 'check_all_tomls.pl' is licensed under the GPL3, see LICENSE file for more details. +# if LICENSE isn't available, see < https://www.gnu.org/licenses/gpl-3.0.en.html > +# +# this just evals every toml file and reports non-compile-able/non-runtime-able/invalid toml files. +# not a perfect solution but will make sure you're shit isn't totally broken + +use strict; +use warnings; +use v5.12; # readdir in while-loop + +use TOML; +use File::Slurper qw(read_text write_text); +#use Carp::Always; + +my ($game_config, $game_items, $battlers, $err); + +($game_config, $err) = from_toml(read_text('./game.pl.toml')); +if ($err) { + die $err; +} +($game_items, $err) = from_toml(read_text('./assets/GAME_ITEMS.toml')); +if ($err) { + die $err; +} +($battlers, $err) = from_toml(read_text('./assets/BATTLERS.toml')); +if ($err) { + die $err; +} + +# try to load global values by default; some toml scripts might touch them +my $player = $game_config->{newgame_player}; +my $f_y = $game_config->{newgame_y}; +my $f_x = $game_config->{newgame_x}; +my $dialog_mode = 0; +my $menu_mode = 0; +my $battle_mode = 0; +my $hp = $game_config->{newgame_hp}; +my $max_hp = $game_config->{newgame_max_hp}; +my $atk = $game_config->{newgame_atk}; +my $def = $game_config->{newgame_def}; +my $lvl = $game_config->{newgame_lvl}; +my $class = $game_config->{newgame_class}; +my $hands = $game_config->{newgame_hands}; +my $armor = $game_config->{newgame_armor}; + +my $curr_map = $game_config->{newgame_map}; +my @inventory = @{ $game_config->{newgame_inventory} }; + +my %game_vars; +my %npcs; +my %journal; + +opendir my $dh, './assets' or die 'lol lmao fucking dumbass'; +while (my $file = readdir $dh) { + next if (substr ($file, -4, 4) ne 'toml'); + my ($toml, $err) = from_toml(read_text("./assets/$file")); + if ($err) { + say "toml $file error:\n$err"; + } + ## no critic (eval) + eval $toml->{map_script} if $toml->{map_script}; + if ($@) { + say "$file (map_script)\n$@"; + } + + for (sort keys %{ $toml->{objects} }) { + eval $toml->{objects}->{$_}; + if ($@) { + say "$file $_ (object)\n$@"; + } + } +} +closedir $dh; + +# don't report subroutines that game.pl has +sub teleport {}; +sub dialog {}; +sub item {}; +sub addch {}; # Curses specific subroutine +sub quest {}; diff --git a/game.pl b/game.pl index 4b16a28..583c3bb 100755 --- a/game.pl +++ b/game.pl @@ -1,5 +1,6 @@ #!/usr/bin/env perl -# This 'game.pl' is licensed under the GPL3 +# This 'game.pl' is licensed under the GPL3 as seen in LICENSE. +# if LICENSE is not available, see < https://www.gnu.org/licenses/gpl-3.0.en.html > use strict; use warnings; @@ -11,11 +12,31 @@ use 5.010; # as utf8 'chars' are like 3+ bytes # (which would make fixing the resize bug easier) +# uncomment below when 'game.pl' is default shell for a user. +#use POSIX qw(locale_h); +#use locale; +#setlocale(LC_CTYPE, "en_US.UTF-8"); # hope you have this generated :) + use Curses; use TOML; use File::Slurper qw(read_text write_text); +use Carp::Always; +use Smart::Comments; -my $save_file = './jjakkes-fernando-game.save.toml'; +my ($game_config, $game_items, $battlers, $err); + +($game_config, $err) = from_toml(read_text('./game.pl.toml')); +if ($err) { + die $err; +} +($game_items, $err) = from_toml(read_text('./assets/GAME_ITEMS.toml')); +if ($err) { + die $err; +} +($battlers, $err) = from_toml(read_text('./assets/BATTLERS.toml')); +if ($err) { + die $err; +} initscr(); cbreak(); @@ -54,62 +75,32 @@ $SIG{'WINCH'} = sub { $size_changed = 1; }; my $max_y = 40; # Curses inits at top left, down is y+1, right is x+1 ( y,x NOT x,y ) my $max_x = 80; +my $grass = ' '; # ???? +my $empty = '.'; # ???? -my $grass = ' '; -my $empty = '.'; -my $fernando = 'f'; -my $f_y = 25; -my $f_x = 15; +my $player = $game_config->{newgame_player}; +my $f_y = $game_config->{newgame_y}; +my $f_x = $game_config->{newgame_x}; my $dialog_mode = 0; my $menu_mode = 0; my $battle_mode = 0; -my $hp = 100; -my $max_hp = 100; -my $atk = 5; -my $def = 5; -my $lvl = 1; -my $class = 'rat'; -my $hands = 'lil grabbies'; -my $armor = 'fur'; +my $hp = $game_config->{newgame_hp}; +my $max_hp = $game_config->{newgame_max_hp}; +my $atk = $game_config->{newgame_atk}; +my $def = $game_config->{newgame_def}; +my $lvl = $game_config->{newgame_lvl}; +my $class = $game_config->{newgame_class}; +my $hands = $game_config->{newgame_hands}; +my $armor = $game_config->{newgame_armor}; -my $curr_map = 'old_cheese'; +my $curr_map = $game_config->{newgame_map}; my $scripts; -my %npcs; # coming in ( 25, 23, 'r', "mr. rat", $movement_pattern, color ); actual hash %{ y, x, $object, $movement_pattern, color } +my %npcs; # coming in ( 25, 23, 'r', uid, OBJECT (in objects table), $movement_pattern, color ); actual hash uid -> %{ y, x, 'r', OBJECT, $movement_pattern, color } my %npc_movements; # %{ 'bob1' => 0 } # 0 == array index and 'bob1' refers to $scripts->{npc_movements}->{bob1} my %game_vars; -my %game_items = ( - 'lil grabbies' => ['hands', 'lil grabbies (not paws) that CAN grab and grip!', 5], - 'fur' => ['armor', 'Fernando\'s coat!',5], - 'Landlord\'s Sword' => ['hands', qq(Old Cheese Landlord's smelly sword.), 10], - 'Cup of Coffee' => ['potion', 'A cup of perfectly blended and brewed coffee made by the Witch Rat.', - sub { - $game_vars{coffee_consumed} = 1; - dialog('Fernando', qq(Mmm... coffee...)); - item_remove('Cup of Coffee'); - status_add('Caffinated'); - } - ], - 'hp potion' => ['potion', 'this potion heals Fernando to full health! great stuff!', - sub { $hp = $max_hp; item_remove('hp potion'); } - ], - 'Cool Sword' => ['hands', qq(This sword radiates coolness.), 15], - 'Chainmail Armor' => ['armor', qq(Naturally, rats can wear chainmail.\nRead a book or something.), 7], - Shrubbery => ['key item', qq(Some bush that Rats that say 'Ni!' want.)], - Frog => ['key item', qq(Frog that probably is good enough to be a familiar. Maybe.)], -); -my @inventory = ('lil grabbies', 'fur'); +my @inventory = @{ $game_config->{newgame_inventory} }; my @status = (); my %journal; -my %battlers = ( - 'King J.J. Akke' => { - hp => 100, - hands => 'big grabbies', - armor => 'regal fur', - atk => 13, - def => 6, - art => '<^===,=,~~', - }, -); my %battle_sess; sub draw_map { @@ -138,7 +129,12 @@ sub is_move_ok { sub get_scripts { my $file = shift; $file = "$file.toml"; - $scripts = from_toml(read_text('./assets/' . $file)); + my $err; + ($scripts, $err) = from_toml(read_text('./assets/' . $file)); + if ($err) { + endwin(); + die "Error parsing toml: $err"; + } create_npcs($scripts); }; @@ -146,25 +142,27 @@ sub create_npcs { undef %npcs; undef %npc_movements; my $scripts = shift; - # ( 25, 23, 'r', "mr. rat", $behavior, color ); + # 0 1 2 3 4 5 6 + # ( 25, 23, 'r', uid, "mr. rat", $behavior, color ); for my $npc (@{ $scripts->{npc} }) { - # %{ 'r' => [25, 23, "mr. rat", $behavior, color] } - $npcs{ $npc->[2] } = [$npc->[0], $npc->[1], $npc->[3], $npc->[4], $npc->[5]]; + # key uid 0 y 1 x 2 char 3 object 4 behavior 5 color + $npcs{ $npc->[3] } = [$npc->[0], $npc->[1], $npc->[2], $npc->[4], $npc->[5], $npc->[6]]; + # pain. this shit should've been oop'd away. }; }; sub draw_npcs { for my $npc (keys %npcs ) { move($npcs{$npc}->[0], $npcs{$npc}->[1]); - if ($npcs{$npc}->[4] ) { + if ($npcs{$npc}->[5] ) { attroff( COLOR_PAIR( $colors{white_black} )); - attron( COLOR_PAIR( $colors{ $npcs{$npc}->[4] } )); - addstr($npc); - attroff( COLOR_PAIR( $colors{ $npcs{$npc}->[4] } )); + attron( COLOR_PAIR( $colors{ $npcs{$npc}->[5] } )); + addstr($npcs{$npc}->[2]); + attroff( COLOR_PAIR( $colors{ $npcs{$npc}->[5] } )); attron( COLOR_PAIR( $colors{white_black} )); } else { - addstr($npc); + addstr($npcs{$npc}->[2]); } } refresh(); @@ -175,8 +173,8 @@ sub draw_npcs { # I don't feel like doing this rn. sub engage_npcs { for my $npc (keys %npcs) { - if($npcs{$npc}->[3]) { - my $behavior = $npcs{$npc}->[3]; + if($npcs{$npc}->[4]) { + my $behavior = $npcs{$npc}->[4]; if ($behavior eq 'random_movement') { random_movement_npc($npc); } @@ -226,7 +224,7 @@ sub custom_movement_npc { r => sub { my $npc = shift; return $npc->[0], $npc->[1] + 1; }, u => sub { my $npc = shift; return $npc->[0] - 1, $npc->[1]; }, d => sub { my $npc = shift; return $npc->[0] + 1, $npc->[1]; }, - w => sub { my $npc = shift; return -1, -1; }, + w => sub { return -1, -1; }, ); # enjoy, future me. :^) @@ -258,7 +256,8 @@ sub run_map_script { if ($scripts->{map_script}) { eval $scripts->{map_script}; if ($@) { - warn $@; + endwin(); + die $@; } } }; @@ -282,7 +281,7 @@ sub interact { } elsif (($interact_list->[0] == $y - 1) and $interact_list->[1] == $x) { # to the up $object = $interact_list->[2]; goto INTERACT_GOTO; - } elsif ($interact_list->[0] == $y and $interact_list->[1] == $x) { # right on top of it + } elsif ($interact_list->[0] == $y and $interact_list->[1] == $x) { # right on top of it (which is a bug but w/e) $object = $interact_list->[2]; goto INTERACT_GOTO; } @@ -290,19 +289,19 @@ sub interact { # check each and all npcs for my $npc (keys %npcs) { if ($npcs{$npc}->[0] == $y and $npcs{$npc}->[1] == $x + 1) { # to the right - $object = $npcs{$npc}->[2]; + $object = $npcs{$npc}->[3]; goto INTERACT_GOTO; } elsif ($npcs{$npc}->[0] == $y and $npcs{$npc}->[1] == $x - 1) { # to the left - $object = $npcs{$npc}->[2]; + $object = $npcs{$npc}->[3]; goto INTERACT_GOTO; } elsif (($npcs{$npc}->[0] == $y + 1) and $npcs{$npc}->[1] == $x) { # to the down - $object = $npcs{$npc}->[2]; + $object = $npcs{$npc}->[3]; goto INTERACT_GOTO; } elsif (($npcs{$npc}->[0] == $y - 1) and $npcs{$npc}->[1] == $x) { # to the up - $object = $npcs{$npc}->[2]; + $object = $npcs{$npc}->[3]; goto INTERACT_GOTO; - } elsif ($npcs{$npc}->[0] == $y and $npcs{$npc}->[1] == $x) { # right on top of it - $object = $npcs{$npc}->[2]; + } elsif ($npcs{$npc}->[0] == $y and $npcs{$npc}->[1] == $x) { # right on top of it (which is a bug but w/e) + $object = $npcs{$npc}->[3]; goto INTERACT_GOTO; } } @@ -313,19 +312,41 @@ sub interact { ## no critic (eval) eval $scripts->{objects}->{$object}; if ($@) { - warn $@; + endwin(); + die $@; } refresh(); } } sub dialog { - my ($name, $dialog) = @_; + my ($name, $dialog, $redraw) = @_; + defined $redraw or $redraw = 1; # redraw by default. $dialog_mode = 1; dialog_box(); dialog_wrap($name, $dialog); - move($f_y, $f_x); + #move($f_y, $f_x); + while () { + my $input = getchar(); + if ($input eq ' ' or $input eq KEY_ENTER) { + if ($redraw) { + endwin(); + draw_map($curr_map); + draw_npcs(); + addch($f_y, $f_x, $player); + move($f_y, $f_x); + refresh(); + $dialog_mode = 0; + last; + } + else { + # note that this doesn't toggle $dialog_mode + # inventory_item_menu() handles this ok + last; + } + } + } }; sub dialog_box { @@ -391,17 +412,6 @@ sub game_loop { } if ($dialog_mode) { - $input = getchar(); - if ($input eq ' ' or $input eq KEY_ENTER) { - endwin(); - draw_map($curr_map); - draw_npcs(); - addch($f_y, $f_x, $fernando); - move($f_y, $f_x); - refresh(); - $dialog_mode = 0; - } - next; } if ($menu_mode) { $input = getchar(); @@ -427,7 +437,7 @@ sub game_loop { %npc_movements and $save->{npc_movements} = \%npc_movements; %npcs and $save->{npcs} = \%npcs; - write_text($save_file, to_toml($save)); + write_text($game_config->{save_file}, to_toml($save)); move(1,1); printw("saved"); } elsif ($input eq 'i') { @@ -447,7 +457,7 @@ sub game_loop { } move($f_y, $f_x); - addstr($fernando); + addstr($player); move($f_y, $f_x); refresh(); $input = getchar(); @@ -616,6 +626,7 @@ sub main_menu { # } # (n)ew # load should read in a TOML file and replace the current global values + ## no critic (io layer) open my $fh, '<:utf8','./assets/main_menu' or endwin() and die "$!"; move(0,0); @@ -626,13 +637,17 @@ sub main_menu { my $script = from_toml(read_text('./assets/main_menu.toml')); ## no critic (eval) eval $script->{do_this}; + if ($@) { + endwin(); + die $@; + } while () { my $input = getchar(); if ($input eq 'n') { game_loop(1); last; } elsif ($input eq 'l') { - my $save = from_toml(read_text($save_file)); + my $save = from_toml(read_text($game_config->{save_file})); $f_y = $save->{f_y}; $f_x = $save->{f_x}; $hp = $save->{hp}; @@ -703,7 +718,7 @@ sub inventory_item_menu { printw("(equiped)"); } - my ($type, $desc, $behavior) = @{ $game_items{$id} }; + my ($type, $desc, $behavior) = @{ $game_items->{$id} }; move(++$r, 2); printw("$id: $type "); if ($type eq 'hands') { @@ -739,14 +754,14 @@ sub inventory_item_menu { printw('Inventory Item: q -> back, e -> equip (equiped)'); } elsif ($type eq 'potion') { ## no critic (eval) - eval &$behavior; - # disgusting hack + eval $behavior; + if ($@) { + endwin(); + die $@; + } if ($dialog_mode) { - my $d_input = getchar(); - if ($d_input eq ' ') { - $dialog_mode = 0; - last; - } + $dialog_mode = 0; + last; } } elsif ($type eq 'key item') { ; # nothing @@ -757,14 +772,14 @@ sub inventory_item_menu { sub item { my $item = shift; - exists $game_items{$item} + exists $game_items->{$item} and push (@inventory, $item) or dialog('system', "Sorry player, this item\n`$item'\ndoesn't exist in the game system."); } sub item_remove { my $item = shift; - exists $game_items{$item} + exists $game_items->{$item} or dialog('system', "Sorry player, this item \n`$item`\n cannot be remove as it doesn't exist in game system.") and return; @@ -797,16 +812,16 @@ sub status_add { sub battle { my $battler = shift; - exists $battlers{$battler} + exists $battlers->{$battler} or return; undef %battle_sess; - $battle_sess{hp} = $battlers{$battler}{hp}; + $battle_sess{hp} = $battlers->{$battler}{hp}; $battle_sess{battler} = $battler; - $battle_sess{atk} = $battlers{$battler}{atk}; - $battle_sess{hands} = $battlers{$battler}{hands}; - $battle_sess{def} = $battlers{$battler}{def}; - $battle_sess{armor} = $battlers{$battler}{armor}; - $battle_sess{art} = $battlers{$battler}{art}; + $battle_sess{atk} = $battlers->{$battler}{atk}; + $battle_sess{hands} = $battlers->{$battler}{hands}; + $battle_sess{def} = $battlers->{$battler}{def}; + $battle_sess{armor} = $battlers->{$battler}{armor}; + $battle_sess{art} = $battlers->{$battler}{art}; $battle_mode = 1; while () { battle_screen_update(); @@ -817,7 +832,7 @@ sub battle { endwin(); exit; } - elsif ($battle_sess{hp} < 0) { + elsif ($battle_sess{hp} <= 0) { last; } diff --git a/game.pl.toml b/game.pl.toml new file mode 100644 index 0000000..8c89707 --- /dev/null +++ b/game.pl.toml @@ -0,0 +1,19 @@ +'save_file' = './jjakkes-fernando-game.save.toml' + +newgame_map = 'old_cheese' +newgame_y = 25 +newgame_x = 15 + +grass = ' ' +empty = '.' + +newgame_player = 'f' +newgame_inventory = ['lil grabbies', 'fur'] +newgame_class = 'rat' +newgame_hp = 100 +newgame_max_hp = 100 +newgame_atk = 5 +newgame_def = 5 +newgame_lvl = 1 +newgame_hands = 'lil grabbies' +newgame_armor = 'fur'