diff --git a/LICENSE b/LICENSE
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--- /dev/null
+++ b/LICENSE
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+ GNU GENERAL PUBLIC LICENSE
+ Version 3, 29 June 2007
+
+ Copyright (C) 2007 Free Software Foundation, Inc.
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+reviewing courts shall apply local law that most closely approximates
+an absolute waiver of all civil liability in connection with the
+Program, unless a warranty or assumption of liability accompanies a
+copy of the Program in return for a fee.
+
+ END OF TERMS AND CONDITIONS
+
+ How to Apply These Terms to Your New Programs
+
+ If you develop a new program, and you want it to be of the greatest
+possible use to the public, the best way to achieve this is to make it
+free software which everyone can redistribute and change under these terms.
+
+ To do so, attach the following notices to the program. It is safest
+to attach them to the start of each source file to most effectively
+state the exclusion of warranty; and each file should have at least
+the "copyright" line and a pointer to where the full notice is found.
+
+
+ Copyright (C)
+
+ This program is free software: you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation, either version 3 of the License, or
+ (at your option) any later version.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
+
+ You should have received a copy of the GNU General Public License
+ along with this program. If not, see .
+
+Also add information on how to contact you by electronic and paper mail.
+
+ If the program does terminal interaction, make it output a short
+notice like this when it starts in an interactive mode:
+
+ Copyright (C)
+ This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
+ This is free software, and you are welcome to redistribute it
+ under certain conditions; type `show c' for details.
+
+The hypothetical commands `show w' and `show c' should show the appropriate
+parts of the General Public License. Of course, your program's commands
+might be different; for a GUI interface, you would use an "about box".
+
+ You should also get your employer (if you work as a programmer) or school,
+if any, to sign a "copyright disclaimer" for the program, if necessary.
+For more information on this, and how to apply and follow the GNU GPL, see
+.
+
+ The GNU General Public License does not permit incorporating your program
+into proprietary programs. If your program is a subroutine library, you
+may consider it more useful to permit linking proprietary applications with
+the library. If this is what you want to do, use the GNU Lesser General
+Public License instead of this License. But first, please read
+.
diff --git a/assets/BATTLERS.toml b/assets/BATTLERS.toml
new file mode 100644
index 0000000..6c1304a
--- /dev/null
+++ b/assets/BATTLERS.toml
@@ -0,0 +1,7 @@
+["King J.J. Akke"]
+hp = 100
+hands = 'big grabbies'
+armor = 'regal fur'
+atk = 13
+def = 6
+art = '<^===,=,~~'
diff --git a/assets/GAME_ITEMS.toml b/assets/GAME_ITEMS.toml
new file mode 100644
index 0000000..8efb3a0
--- /dev/null
+++ b/assets/GAME_ITEMS.toml
@@ -0,0 +1,52 @@
+'lil grabbies' = [
+ 'hands',
+ 'lil grabbies (not paws) that CAN grab and grip!',
+ 5
+]
+'fur' = [
+ 'armor',
+ "Fernando's coat!",
+ 5
+]
+"Landlord's Sword" = [
+ 'hands',
+ "Old Cheese Landlord's smelly sword.",
+ 10
+]
+'Cup of Coffee' = [
+ 'potion',
+ 'A cup of perfectly blended and brewed coffee made by the Witch Rat.',
+ """
+ $game_vars{coffee_consumed} = 1;
+ dialog('Fernando', qq(Mmm... coffee...), 0); # no redraw
+ item_remove('Cup of Coffee');
+ status_add('Caffinated');
+ """
+]
+'hp potion' = [
+ 'potion',
+ 'this potion heals Fernando to full health! great stuff!',
+ """
+ $hp = $max_hp;
+ item_remove('hp potion');
+ """
+]
+'Cool Sword' = [
+ 'hands',
+ 'This sword radiates coolness.',
+ 15
+]
+'Chainmail Armor' = [
+ 'armor',
+ """Naturally, rats can wear chainmail.
+Read a book or something.""",
+ 7
+]
+'Shrubbery' = [
+ 'key item',
+ "Some bush that Rats that say 'Ni!' want."
+]
+'Frog' = [
+ 'key item',
+ 'Frog that probably is good enough to be a familiar. Maybe.'
+]
diff --git a/assets/cool_cave.toml b/assets/cool_cave.toml
index 66e1ceb..a218237 100644
--- a/assets/cool_cave.toml
+++ b/assets/cool_cave.toml
@@ -2,11 +2,11 @@ interact = [
[ 26, 32, "mountain_village" ],
]
npc = [
- [14,33,"S","cool_sword", "none", "magenta_black"]
+ [14,33,"S", "cool_sword","cool_sword", "none", "magenta_black"]
]
map_script = """
if (exists $game_vars{cool_sword} and $game_vars{cool_sword} == 1) {
- delete $npcs{S};
+ delete $npcs{cool_sword};
}
"""
[npc_movements]
@@ -23,7 +23,7 @@ else {
if ($chance == 2) {
dialog('Cool Sword',qq(Woah. You're Cool. I'll let you wield me));
item(qq(Cool Sword));
- delete $npcs{S};
+ delete $npcs{cool_sword};
$game_vars{cool_sword} = 1;
}
else {
diff --git a/assets/gate.toml b/assets/gate.toml
index e199040..bc096b2 100644
--- a/assets/gate.toml
+++ b/assets/gate.toml
@@ -3,15 +3,15 @@ interact = [
[ 19, 0, "other_side" ],
]
npc = [
- [ 15,33, "q", "rat_ni", "random_movement", "yellow_black"],
- [ 22,48, "y", "rat_ni", "random_movement", "yellow_black"],
- [ 17,62, "p", "rat_ni", "random_movement", "yellow_black"],
- [ 22, 6, "d", "rat_ni", "random_movement", "yellow_black"],
- [ 19,12, "U", "shrubbery", "none", "cyan_black"], # comment this out
+ [ 15,33, "q", "q", "rat_ni", "random_movement", "yellow_black"],
+ [ 22,48, "y", "y", "rat_ni", "random_movement", "yellow_black"],
+ [ 17,62, "p", "p", "rat_ni", "random_movement", "yellow_black"],
+ [ 22, 6, "d", "d", "rat_ni", "random_movement", "yellow_black"],
+ [ 19,12, "U", "U", "shrubbery", "none", "cyan_black"],
]
map_script = """
if (exists $game_vars{shrubbery} and $game_vars{shrubbery} == 3) {
- $npcs{U}->[3] = 'random_movement';
+ $npcs{U}->[4] = 'random_movement';
$npcs{U}->[0] = 14;
$npcs{U}->[1] = 26;
}
@@ -37,7 +37,7 @@ elsif ($game_vars{shrubbery} == 1) {
elsif ($game_vars{shrubbery} == 2) {
dialog(qq(Rats that say 'Ni!'), qq(WE ARE THE RATS THAT SAY 'NI!'\nYOU HAVE A SHRUBBERY? VERY WELL, YOU MAY PASS.));
$game_vars{shrubbery} = 3;
- $npcs{U}->[3] = 'random_movement';
+ $npcs{U}->[4] = 'random_movement';
quest_desc_add(qq(\nI have found the shrubbery and presented it to the Rats that say 'Ni!'. They\nhave granted me passage though the only gate on this world.), 'shrubbery');
}
elsif ($game_vars{shrubbery} == 3) {
diff --git a/assets/inner_king_palace.toml b/assets/inner_king_palace.toml
index 9f48579..47c9bfb 100644
--- a/assets/inner_king_palace.toml
+++ b/assets/inner_king_palace.toml
@@ -2,11 +2,11 @@ interact = [
[ 39, 39, "outer_king_palace" ]
]
npc = [
- [8,66,"j","jjakke", "none", "green_black"]
+ [8,66,"j", "j", "jjakke", "none", "green_black"]
]
map_script = """
if (exists $game_vars{jjakke} and $game_vars{jjakke} == 4) {
- $npcs{j}->[4] = 'black_red';
+ $npcs{j}->[5] = 'black_red';
}
"""
[npc_movements]
@@ -47,9 +47,10 @@ elsif ($game_vars{jjakke} == 3) {
else {
dialog('King J.J. Akke', qq(I can't believe I died to such a... lame sword!\nx_x));
}
- $npcs{j}->[4] = 'black_red';
+ $npcs{j}->[5] = 'black_red';
$game_vars{jjakke} = 4;
$game_vars{mom} = 5;
+ draw_npcs(); # force a redraw of King J.J. Akke
}
"""
diff --git a/assets/main_menu.toml b/assets/main_menu.toml
index ad5877c..d135e2d 100644
--- a/assets/main_menu.toml
+++ b/assets/main_menu.toml
@@ -1,5 +1,5 @@
do_this = """
-if (-e $save_file and -r $save_file) {
+if (-e $game_config->{save_file} and -r $game_config->{save_file}) {
move(15,11);
printw("(l)oad game");
}
diff --git a/assets/new_cheese.toml b/assets/new_cheese.toml
index 25822c4..0892f31 100644
--- a/assets/new_cheese.toml
+++ b/assets/new_cheese.toml
@@ -3,9 +3,9 @@ interact = [
[28, 23, "cheese_farm"],
]
npc = [
- [35,7,'F','frog','random_movement','green_black'],
- [27,30,'l', 'landlord', 'random_movement', 'cyan_black'],
- [ 34, 39, "S", "bush", "none", "red_green"],
+ [35,7,'F', 'F', 'frog','random_movement','green_black'],
+ [27,30,'l', 'l', 'landlord', 'random_movement', 'cyan_black'],
+ [ 34, 39, "S", 'S', "bush", "none", "red_green"],
]
map_script = """
if (exists $game_vars{witch} and $game_vars{witch} >= 3) {
diff --git a/assets/old_cheese.toml b/assets/old_cheese.toml
index 6ba3880..50f577c 100644
--- a/assets/old_cheese.toml
+++ b/assets/old_cheese.toml
@@ -15,11 +15,11 @@ interact = [
[ 39, 37, "exit" ],
[ 2, 54, "landlord_sword"],
]
-npc = [
- [ 26, 26, "m", "mom", "random_movement", "green_black"],
- [ 23, 13, "b", "bob", "bob1", "white_black"],
- [ 36, 14, "j", "joe", "none", "white_black"],
- [ 2, 54, "S", "landlord_sword", "none", "red_black" ],
+npc = [
+ [ 26, 26, "m", "m", "mom", "random_movement", "green_black"],
+ [ 23, 13, "b", "b", "bob", "bob1", "white_black"],
+ [ 36, 14, "j", "j", "joe", "none", "white_black"],
+ [ 2, 54, "S", "S", "landlord_sword", "none", "red_black" ],
]
map_script = """
if (exists $game_vars{mom} and $game_vars{mom} >= 2) {
@@ -35,7 +35,7 @@ none = ['w']
"fernandos_hut" = " dialog('Sign', \"Fernando's Hut\") "
"bobs_hut" = " dialog('Sign', \"Bob's Hut\") "
"joes_hut" = " dialog('Sign', \"Joe's Hut\") "
-"landlords_house" = " dialog('Sign', \"House of the Landlord. Do not steal anything.\") "
+"landlord_house" = " dialog('Sign', \"House of the Landlord. Do not steal anything.\") "
stables = "dialog('Sign', 'Stables')"
"cheese_farm" = "dialog('Sign', 'Cheese Farm; our only source of income. It would\nbe BAD if something happened to it.')"
horse = "dialog('Horse','Neigh.')"
diff --git a/assets/outer_king_palace.toml b/assets/outer_king_palace.toml
index aefab91..fc11486 100644
--- a/assets/outer_king_palace.toml
+++ b/assets/outer_king_palace.toml
@@ -3,16 +3,16 @@ interact = [
[ 8, 35, "inner_king_palace"]
]
npc = [
- [18,24, 'g', 'guardl1', 'guardl_no_caffine', 'yellow_black'],
- [18,46, 'p', 'guardr1', 'guardr_no_caffine', 'yellow_black'],
- [15,54, 'C', 'chainmail', 'none', 'cyan_white'],
+ [18,24, 'g', 'g', 'guardl1', 'guardl_no_caffine', 'yellow_black'],
+ [18,46, 'p', 'p', 'guardr1', 'guardr_no_caffine', 'yellow_black'],
+ [15,54, 'C', 'C', 'chainmail', 'none', 'cyan_white'],
]
map_script = """
if (exists $game_vars{coffee_consumed}) {
- $npcs{g}->[2] = 'guardl2';
- $npcs{g}->[3] = 'guardl_yes_caffine';
- $npcs{p}->[2] = 'guardr2';
- $npcs{p}->[3] = 'guardr_yes_caffine';
+ $npcs{g}->[3] = 'guardl2';
+ $npcs{g}->[4] = 'guardl_yes_caffine';
+ $npcs{p}->[3] = 'guardr2';
+ $npcs{p}->[4] = 'guardr_yes_caffine';
}
if (exists $game_vars{chainmail}) {
delete $npcs{C};
diff --git a/assets/test.map b/assets/test.map
index 2288bec..2fe2c3b 100644
--- a/assets/test.map
+++ b/assets/test.map
@@ -3,7 +3,7 @@
# #
# #
# #
-# #
+# J #
# #
# #
# #
diff --git a/assets/test.toml b/assets/test.toml
new file mode 100644
index 0000000..b6435b8
--- /dev/null
+++ b/assets/test.toml
@@ -0,0 +1,16 @@
+interact = [
+]
+npc = [
+ [ 15, 33, "J", "uid", "object", "movement_behavior", "red_yellow" ]
+]
+map_script = """
+"""
+[npc_movements]
+movement_behavior = ['w']
+
+[objects]
+object = """
+ dialog('Jjakke', qq(Testing, testing. Line one!));
+ dialog('Jjakke', qq(Line two!!));
+ dialog('Jjakke', qq(Line three));
+"""
diff --git a/assets/witch_village.toml b/assets/witch_village.toml
index b50a78a..f4abcf2 100644
--- a/assets/witch_village.toml
+++ b/assets/witch_village.toml
@@ -3,13 +3,14 @@ interact = [
[19,30, "coffee_sign"],
]
npc = [
- [16,39, "W", "witch", "random_movement", "red_black"]
+ [16,39, "W", "W", "witch", "random_movement", "red_black"]
]
map_script = """
if (exists $game_vars{witch} and $game_vars{witch} == 4) {
- $npcs{F} = [15, 36, "frog", "random_movement", "green_black"];
- move(15,36);
- addstr("F");
+ # eg player save the game here then load it; kinda weird to see two Sir Ribbits
+ if (not exists $npcs{F}) {
+ $npcs{F} = [15, 36, 'F', "frog", "random_movement", "green_black"];
+ }
}
"""
[npc_movements]
@@ -32,7 +33,8 @@ elsif ($game_vars{witch} == 3) {
item_remove(qq(Frog));
$game_vars{witch} = 4;
quest_desc_add(qq(\nThe Witch Rat is happy with the frog I gave her and gave me some coffee in\nturn.), 'witch_quest');
- $npcs{F} = [15, 36, "frog", "random_movement", "green_black"];
+ $npcs{F} = [15, 36, 'F', "frog", "random_movement", "green_black"];
+ draw_npcs(); # draw Sir Ribbit
}
elsif ($game_vars{witch} == 4) {
dialog('Witch Rat', qq(Thank you again for bringing me Sir Ribbet.));
diff --git a/assets/worldmap.toml b/assets/worldmap.toml
index cfe92bc..c102e99 100644
--- a/assets/worldmap.toml
+++ b/assets/worldmap.toml
@@ -1,18 +1,18 @@
interact = [
- [ 7, 52, "gate1" ],
- [ 7, 53, "gate2" ],
- [ 13, 14, "old_cheese" ],
- [ 8, 23, "cave_w" ],
- [ 15, 33, "cave_e" ],
- [ 31, 9, "new_cheese" ],
- [ 36, 39, "witch_village" ],
- [ 6, 61, "king" ],
- [ 6, 62, "king" ],
- [ 5, 61, "king" ],
- [ 6, 62, "king" ],
]
-npc = [
- [ 25, 13, "r", "mr_rat", "none", "white_black" ],
+npc = [
+ [ 25, 13, "r", "r", "mr_rat", "none", "white_black" ],
+ [ 13, 14, "V", "old_cheese", "old_cheese", "none", "yellow_black" ],
+ [ 31, 9, "V", "new_cheese", "new_cheese", "none", "yellow_black" ],
+ [ 36, 39, "V", "witch_village", "witch_village", "none", "yellow_black" ],
+ [ 6, 61, "K", "king1", "king", "none", "yellow_black"],
+ [ 6, 62, "K", "king2", "king", "none", "yellow_black"],
+ [ 5, 61, "K", "king3", "king", "none", "yellow_black"],
+ [ 5, 62, "K", "king4", "king", "none", "yellow_black"],
+ [ 7, 52, "g", "gate1", "gate1", "none", "yellow_black" ],
+ [ 7, 53, "g", "gate2", "gate2", "none", "yellow_black" ],
+ [ 8, 23, "C", "cave_w", "cave_w", "none", "yellow_black" ],
+ [ 15, 33, "C", "cave_e", "cave_e", "none", "yellow_black" ]
]
map_script = """
"""
diff --git a/check_all_tomls.pl b/check_all_tomls.pl
new file mode 100755
index 0000000..1845502
--- /dev/null
+++ b/check_all_tomls.pl
@@ -0,0 +1,81 @@
+#!/usr/bin/env perl
+# this 'check_all_tomls.pl' is licensed under the GPL3, see LICENSE file for more details.
+# if LICENSE isn't available, see < https://www.gnu.org/licenses/gpl-3.0.en.html >
+#
+# this just evals every toml file and reports non-compile-able/non-runtime-able/invalid toml files.
+# not a perfect solution but will make sure you're shit isn't totally broken
+
+use strict;
+use warnings;
+use v5.12; # readdir in while-loop
+
+use TOML;
+use File::Slurper qw(read_text write_text);
+#use Carp::Always;
+
+my ($game_config, $game_items, $battlers, $err);
+
+($game_config, $err) = from_toml(read_text('./game.pl.toml'));
+if ($err) {
+ die $err;
+}
+($game_items, $err) = from_toml(read_text('./assets/GAME_ITEMS.toml'));
+if ($err) {
+ die $err;
+}
+($battlers, $err) = from_toml(read_text('./assets/BATTLERS.toml'));
+if ($err) {
+ die $err;
+}
+
+# try to load global values by default; some toml scripts might touch them
+my $player = $game_config->{newgame_player};
+my $f_y = $game_config->{newgame_y};
+my $f_x = $game_config->{newgame_x};
+my $dialog_mode = 0;
+my $menu_mode = 0;
+my $battle_mode = 0;
+my $hp = $game_config->{newgame_hp};
+my $max_hp = $game_config->{newgame_max_hp};
+my $atk = $game_config->{newgame_atk};
+my $def = $game_config->{newgame_def};
+my $lvl = $game_config->{newgame_lvl};
+my $class = $game_config->{newgame_class};
+my $hands = $game_config->{newgame_hands};
+my $armor = $game_config->{newgame_armor};
+
+my $curr_map = $game_config->{newgame_map};
+my @inventory = @{ $game_config->{newgame_inventory} };
+
+my %game_vars;
+my %npcs;
+my %journal;
+
+opendir my $dh, './assets' or die 'lol lmao fucking dumbass';
+while (my $file = readdir $dh) {
+ next if (substr ($file, -4, 4) ne 'toml');
+ my ($toml, $err) = from_toml(read_text("./assets/$file"));
+ if ($err) {
+ say "toml $file error:\n$err";
+ }
+ ## no critic (eval)
+ eval $toml->{map_script} if $toml->{map_script};
+ if ($@) {
+ say "$file (map_script)\n$@";
+ }
+
+ for (sort keys %{ $toml->{objects} }) {
+ eval $toml->{objects}->{$_};
+ if ($@) {
+ say "$file $_ (object)\n$@";
+ }
+ }
+}
+closedir $dh;
+
+# don't report subroutines that game.pl has
+sub teleport {};
+sub dialog {};
+sub item {};
+sub addch {}; # Curses specific subroutine
+sub quest {};
diff --git a/game.pl b/game.pl
index 4b16a28..583c3bb 100755
--- a/game.pl
+++ b/game.pl
@@ -1,5 +1,6 @@
#!/usr/bin/env perl
-# This 'game.pl' is licensed under the GPL3
+# This 'game.pl' is licensed under the GPL3 as seen in LICENSE.
+# if LICENSE is not available, see < https://www.gnu.org/licenses/gpl-3.0.en.html >
use strict;
use warnings;
@@ -11,11 +12,31 @@ use 5.010;
# as utf8 'chars' are like 3+ bytes
# (which would make fixing the resize bug easier)
+# uncomment below when 'game.pl' is default shell for a user.
+#use POSIX qw(locale_h);
+#use locale;
+#setlocale(LC_CTYPE, "en_US.UTF-8"); # hope you have this generated :)
+
use Curses;
use TOML;
use File::Slurper qw(read_text write_text);
+use Carp::Always;
+use Smart::Comments;
-my $save_file = './jjakkes-fernando-game.save.toml';
+my ($game_config, $game_items, $battlers, $err);
+
+($game_config, $err) = from_toml(read_text('./game.pl.toml'));
+if ($err) {
+ die $err;
+}
+($game_items, $err) = from_toml(read_text('./assets/GAME_ITEMS.toml'));
+if ($err) {
+ die $err;
+}
+($battlers, $err) = from_toml(read_text('./assets/BATTLERS.toml'));
+if ($err) {
+ die $err;
+}
initscr();
cbreak();
@@ -54,62 +75,32 @@ $SIG{'WINCH'} = sub { $size_changed = 1; };
my $max_y = 40; # Curses inits at top left, down is y+1, right is x+1 ( y,x NOT x,y )
my $max_x = 80;
+my $grass = ' '; # ????
+my $empty = '.'; # ????
-my $grass = ' ';
-my $empty = '.';
-my $fernando = 'f';
-my $f_y = 25;
-my $f_x = 15;
+my $player = $game_config->{newgame_player};
+my $f_y = $game_config->{newgame_y};
+my $f_x = $game_config->{newgame_x};
my $dialog_mode = 0;
my $menu_mode = 0;
my $battle_mode = 0;
-my $hp = 100;
-my $max_hp = 100;
-my $atk = 5;
-my $def = 5;
-my $lvl = 1;
-my $class = 'rat';
-my $hands = 'lil grabbies';
-my $armor = 'fur';
+my $hp = $game_config->{newgame_hp};
+my $max_hp = $game_config->{newgame_max_hp};
+my $atk = $game_config->{newgame_atk};
+my $def = $game_config->{newgame_def};
+my $lvl = $game_config->{newgame_lvl};
+my $class = $game_config->{newgame_class};
+my $hands = $game_config->{newgame_hands};
+my $armor = $game_config->{newgame_armor};
-my $curr_map = 'old_cheese';
+my $curr_map = $game_config->{newgame_map};
my $scripts;
-my %npcs; # coming in ( 25, 23, 'r', "mr. rat", $movement_pattern, color ); actual hash %{ y, x, $object, $movement_pattern, color }
+my %npcs; # coming in ( 25, 23, 'r', uid, OBJECT (in objects table), $movement_pattern, color ); actual hash uid -> %{ y, x, 'r', OBJECT, $movement_pattern, color }
my %npc_movements; # %{ 'bob1' => 0 } # 0 == array index and 'bob1' refers to $scripts->{npc_movements}->{bob1}
my %game_vars;
-my %game_items = (
- 'lil grabbies' => ['hands', 'lil grabbies (not paws) that CAN grab and grip!', 5],
- 'fur' => ['armor', 'Fernando\'s coat!',5],
- 'Landlord\'s Sword' => ['hands', qq(Old Cheese Landlord's smelly sword.), 10],
- 'Cup of Coffee' => ['potion', 'A cup of perfectly blended and brewed coffee made by the Witch Rat.',
- sub {
- $game_vars{coffee_consumed} = 1;
- dialog('Fernando', qq(Mmm... coffee...));
- item_remove('Cup of Coffee');
- status_add('Caffinated');
- }
- ],
- 'hp potion' => ['potion', 'this potion heals Fernando to full health! great stuff!',
- sub { $hp = $max_hp; item_remove('hp potion'); }
- ],
- 'Cool Sword' => ['hands', qq(This sword radiates coolness.), 15],
- 'Chainmail Armor' => ['armor', qq(Naturally, rats can wear chainmail.\nRead a book or something.), 7],
- Shrubbery => ['key item', qq(Some bush that Rats that say 'Ni!' want.)],
- Frog => ['key item', qq(Frog that probably is good enough to be a familiar. Maybe.)],
-);
-my @inventory = ('lil grabbies', 'fur');
+my @inventory = @{ $game_config->{newgame_inventory} };
my @status = ();
my %journal;
-my %battlers = (
- 'King J.J. Akke' => {
- hp => 100,
- hands => 'big grabbies',
- armor => 'regal fur',
- atk => 13,
- def => 6,
- art => '<^===,=,~~',
- },
-);
my %battle_sess;
sub draw_map {
@@ -138,7 +129,12 @@ sub is_move_ok {
sub get_scripts {
my $file = shift;
$file = "$file.toml";
- $scripts = from_toml(read_text('./assets/' . $file));
+ my $err;
+ ($scripts, $err) = from_toml(read_text('./assets/' . $file));
+ if ($err) {
+ endwin();
+ die "Error parsing toml: $err";
+ }
create_npcs($scripts);
};
@@ -146,25 +142,27 @@ sub create_npcs {
undef %npcs;
undef %npc_movements;
my $scripts = shift;
- # ( 25, 23, 'r', "mr. rat", $behavior, color );
+ # 0 1 2 3 4 5 6
+ # ( 25, 23, 'r', uid, "mr. rat", $behavior, color );
for my $npc (@{ $scripts->{npc} }) {
- # %{ 'r' => [25, 23, "mr. rat", $behavior, color] }
- $npcs{ $npc->[2] } = [$npc->[0], $npc->[1], $npc->[3], $npc->[4], $npc->[5]];
+ # key uid 0 y 1 x 2 char 3 object 4 behavior 5 color
+ $npcs{ $npc->[3] } = [$npc->[0], $npc->[1], $npc->[2], $npc->[4], $npc->[5], $npc->[6]];
+ # pain. this shit should've been oop'd away.
};
};
sub draw_npcs {
for my $npc (keys %npcs ) {
move($npcs{$npc}->[0], $npcs{$npc}->[1]);
- if ($npcs{$npc}->[4] ) {
+ if ($npcs{$npc}->[5] ) {
attroff( COLOR_PAIR( $colors{white_black} ));
- attron( COLOR_PAIR( $colors{ $npcs{$npc}->[4] } ));
- addstr($npc);
- attroff( COLOR_PAIR( $colors{ $npcs{$npc}->[4] } ));
+ attron( COLOR_PAIR( $colors{ $npcs{$npc}->[5] } ));
+ addstr($npcs{$npc}->[2]);
+ attroff( COLOR_PAIR( $colors{ $npcs{$npc}->[5] } ));
attron( COLOR_PAIR( $colors{white_black} ));
}
else {
- addstr($npc);
+ addstr($npcs{$npc}->[2]);
}
}
refresh();
@@ -175,8 +173,8 @@ sub draw_npcs {
# I don't feel like doing this rn.
sub engage_npcs {
for my $npc (keys %npcs) {
- if($npcs{$npc}->[3]) {
- my $behavior = $npcs{$npc}->[3];
+ if($npcs{$npc}->[4]) {
+ my $behavior = $npcs{$npc}->[4];
if ($behavior eq 'random_movement') {
random_movement_npc($npc);
}
@@ -226,7 +224,7 @@ sub custom_movement_npc {
r => sub { my $npc = shift; return $npc->[0], $npc->[1] + 1; },
u => sub { my $npc = shift; return $npc->[0] - 1, $npc->[1]; },
d => sub { my $npc = shift; return $npc->[0] + 1, $npc->[1]; },
- w => sub { my $npc = shift; return -1, -1; },
+ w => sub { return -1, -1; },
);
# enjoy, future me. :^)
@@ -258,7 +256,8 @@ sub run_map_script {
if ($scripts->{map_script}) {
eval $scripts->{map_script};
if ($@) {
- warn $@;
+ endwin();
+ die $@;
}
}
};
@@ -282,7 +281,7 @@ sub interact {
} elsif (($interact_list->[0] == $y - 1) and $interact_list->[1] == $x) { # to the up
$object = $interact_list->[2];
goto INTERACT_GOTO;
- } elsif ($interact_list->[0] == $y and $interact_list->[1] == $x) { # right on top of it
+ } elsif ($interact_list->[0] == $y and $interact_list->[1] == $x) { # right on top of it (which is a bug but w/e)
$object = $interact_list->[2];
goto INTERACT_GOTO;
}
@@ -290,19 +289,19 @@ sub interact {
# check each and all npcs
for my $npc (keys %npcs) {
if ($npcs{$npc}->[0] == $y and $npcs{$npc}->[1] == $x + 1) { # to the right
- $object = $npcs{$npc}->[2];
+ $object = $npcs{$npc}->[3];
goto INTERACT_GOTO;
} elsif ($npcs{$npc}->[0] == $y and $npcs{$npc}->[1] == $x - 1) { # to the left
- $object = $npcs{$npc}->[2];
+ $object = $npcs{$npc}->[3];
goto INTERACT_GOTO;
} elsif (($npcs{$npc}->[0] == $y + 1) and $npcs{$npc}->[1] == $x) { # to the down
- $object = $npcs{$npc}->[2];
+ $object = $npcs{$npc}->[3];
goto INTERACT_GOTO;
} elsif (($npcs{$npc}->[0] == $y - 1) and $npcs{$npc}->[1] == $x) { # to the up
- $object = $npcs{$npc}->[2];
+ $object = $npcs{$npc}->[3];
goto INTERACT_GOTO;
- } elsif ($npcs{$npc}->[0] == $y and $npcs{$npc}->[1] == $x) { # right on top of it
- $object = $npcs{$npc}->[2];
+ } elsif ($npcs{$npc}->[0] == $y and $npcs{$npc}->[1] == $x) { # right on top of it (which is a bug but w/e)
+ $object = $npcs{$npc}->[3];
goto INTERACT_GOTO;
}
}
@@ -313,19 +312,41 @@ sub interact {
## no critic (eval)
eval $scripts->{objects}->{$object};
if ($@) {
- warn $@;
+ endwin();
+ die $@;
}
refresh();
}
}
sub dialog {
- my ($name, $dialog) = @_;
+ my ($name, $dialog, $redraw) = @_;
+ defined $redraw or $redraw = 1; # redraw by default.
$dialog_mode = 1;
dialog_box();
dialog_wrap($name, $dialog);
- move($f_y, $f_x);
+ #move($f_y, $f_x);
+ while () {
+ my $input = getchar();
+ if ($input eq ' ' or $input eq KEY_ENTER) {
+ if ($redraw) {
+ endwin();
+ draw_map($curr_map);
+ draw_npcs();
+ addch($f_y, $f_x, $player);
+ move($f_y, $f_x);
+ refresh();
+ $dialog_mode = 0;
+ last;
+ }
+ else {
+ # note that this doesn't toggle $dialog_mode
+ # inventory_item_menu() handles this ok
+ last;
+ }
+ }
+ }
};
sub dialog_box {
@@ -391,17 +412,6 @@ sub game_loop {
}
if ($dialog_mode) {
- $input = getchar();
- if ($input eq ' ' or $input eq KEY_ENTER) {
- endwin();
- draw_map($curr_map);
- draw_npcs();
- addch($f_y, $f_x, $fernando);
- move($f_y, $f_x);
- refresh();
- $dialog_mode = 0;
- }
- next;
}
if ($menu_mode) {
$input = getchar();
@@ -427,7 +437,7 @@ sub game_loop {
%npc_movements and $save->{npc_movements} = \%npc_movements;
%npcs and $save->{npcs} = \%npcs;
- write_text($save_file, to_toml($save));
+ write_text($game_config->{save_file}, to_toml($save));
move(1,1);
printw("saved");
} elsif ($input eq 'i') {
@@ -447,7 +457,7 @@ sub game_loop {
}
move($f_y, $f_x);
- addstr($fernando);
+ addstr($player);
move($f_y, $f_x);
refresh();
$input = getchar();
@@ -616,6 +626,7 @@ sub main_menu {
# }
# (n)ew
# load should read in a TOML file and replace the current global values
+ ## no critic (io layer)
open my $fh, '<:utf8','./assets/main_menu'
or endwin() and die "$!";
move(0,0);
@@ -626,13 +637,17 @@ sub main_menu {
my $script = from_toml(read_text('./assets/main_menu.toml'));
## no critic (eval)
eval $script->{do_this};
+ if ($@) {
+ endwin();
+ die $@;
+ }
while () {
my $input = getchar();
if ($input eq 'n') {
game_loop(1);
last;
} elsif ($input eq 'l') {
- my $save = from_toml(read_text($save_file));
+ my $save = from_toml(read_text($game_config->{save_file}));
$f_y = $save->{f_y};
$f_x = $save->{f_x};
$hp = $save->{hp};
@@ -703,7 +718,7 @@ sub inventory_item_menu {
printw("(equiped)");
}
- my ($type, $desc, $behavior) = @{ $game_items{$id} };
+ my ($type, $desc, $behavior) = @{ $game_items->{$id} };
move(++$r, 2);
printw("$id: $type ");
if ($type eq 'hands') {
@@ -739,14 +754,14 @@ sub inventory_item_menu {
printw('Inventory Item: q -> back, e -> equip (equiped)');
} elsif ($type eq 'potion') {
## no critic (eval)
- eval &$behavior;
- # disgusting hack
+ eval $behavior;
+ if ($@) {
+ endwin();
+ die $@;
+ }
if ($dialog_mode) {
- my $d_input = getchar();
- if ($d_input eq ' ') {
- $dialog_mode = 0;
- last;
- }
+ $dialog_mode = 0;
+ last;
}
} elsif ($type eq 'key item') {
; # nothing
@@ -757,14 +772,14 @@ sub inventory_item_menu {
sub item {
my $item = shift;
- exists $game_items{$item}
+ exists $game_items->{$item}
and push (@inventory, $item)
or dialog('system', "Sorry player, this item\n`$item'\ndoesn't exist in the game system.");
}
sub item_remove {
my $item = shift;
- exists $game_items{$item}
+ exists $game_items->{$item}
or dialog('system', "Sorry player, this item \n`$item`\n cannot be remove as it doesn't exist in game system.")
and return;
@@ -797,16 +812,16 @@ sub status_add {
sub battle {
my $battler = shift;
- exists $battlers{$battler}
+ exists $battlers->{$battler}
or return;
undef %battle_sess;
- $battle_sess{hp} = $battlers{$battler}{hp};
+ $battle_sess{hp} = $battlers->{$battler}{hp};
$battle_sess{battler} = $battler;
- $battle_sess{atk} = $battlers{$battler}{atk};
- $battle_sess{hands} = $battlers{$battler}{hands};
- $battle_sess{def} = $battlers{$battler}{def};
- $battle_sess{armor} = $battlers{$battler}{armor};
- $battle_sess{art} = $battlers{$battler}{art};
+ $battle_sess{atk} = $battlers->{$battler}{atk};
+ $battle_sess{hands} = $battlers->{$battler}{hands};
+ $battle_sess{def} = $battlers->{$battler}{def};
+ $battle_sess{armor} = $battlers->{$battler}{armor};
+ $battle_sess{art} = $battlers->{$battler}{art};
$battle_mode = 1;
while () {
battle_screen_update();
@@ -817,7 +832,7 @@ sub battle {
endwin();
exit;
}
- elsif ($battle_sess{hp} < 0) {
+ elsif ($battle_sess{hp} <= 0) {
last;
}
diff --git a/game.pl.toml b/game.pl.toml
new file mode 100644
index 0000000..8c89707
--- /dev/null
+++ b/game.pl.toml
@@ -0,0 +1,19 @@
+'save_file' = './jjakkes-fernando-game.save.toml'
+
+newgame_map = 'old_cheese'
+newgame_y = 25
+newgame_x = 15
+
+grass = ' '
+empty = '.'
+
+newgame_player = 'f'
+newgame_inventory = ['lil grabbies', 'fur']
+newgame_class = 'rat'
+newgame_hp = 100
+newgame_max_hp = 100
+newgame_atk = 5
+newgame_def = 5
+newgame_lvl = 1
+newgame_hands = 'lil grabbies'
+newgame_armor = 'fur'