bob1=['l','l','l','l','l','l','u','u','u','u','u','u','u','r','r','r','r','r','r','r','r','r','d','d','d','d','d','d','d','l','l','l']# walking around his hut
none=['w']
[objects]
"village_sign"=" dialog('Sign', 'Welcome to Old Cheese!') "
quest('mom','Old Cheese',qq(KilltheKingformom),"$journal{mom_quest}->[3]\nMom was just joking about being distraught.\n\nI should kill the King for mom.",'mom_quest');
goodend("Thank you for playing my humble game, my 'second' entry for the\nfirst ever (and probably last) #sqt gamejam!\n\nRules were\n1) no game engine\n2) a WEEK\n3) features Fernando ~~,=,^>\n\nI had to do a lot of really nasty hacks just to make this thing... and leave\nnearly location basicly uneventful and without interactions... :'(\n\nBut you know what? It IS my first ever actual 'game' (even if it is 'low \ntech') after all these years of 'wanting to be a game dev.'\nKinda embarrassing actually.\n\nRegardless, I learned a lot such as 'OOP would've been really useful\nhere' and a bit about curses. I do need to learn how to use a 'window'\n(this game uses none besides the one you get with 'initscr()')\n\nANYWAY, thanks for playing nerd\n\nKing J.J Akke out\n\n(space for the game to exit)");