(rebase this), pawn no longer prints "must attack"

This commit is contained in:
jake 2023-02-19 10:59:00 -05:00
parent 27314b008d
commit f381c51566

View file

@ -533,7 +533,6 @@ func make_tiles(coords, pattern, go_range, cant_attack, curr_team,
spawn_move_tile([x + a, y + b], dict.get("tile_is_en_passant"), dict.get("en_passant_pawn"), dict.get("castling_rook")) spawn_move_tile([x + a, y + b], dict.get("tile_is_en_passant"), dict.get("en_passant_pawn"), dict.get("castling_rook"))
made_tile.push_back([x + a, y + b]) made_tile.push_back([x + a, y + b])
elif dict.get("must_attack"): # pawn setting elif dict.get("must_attack"): # pawn setting
print("must attack...")
if check and check.get_team() != curr_team: if check and check.get_team() != curr_team:
if create_tiles: if create_tiles:
spawn_move_tile([x + a, y + b]) spawn_move_tile([x + a, y + b])