From f381c515667530bd5e5e75d8e2df97bbb4a63a29 Mon Sep 17 00:00:00 2001 From: jake Date: Sun, 19 Feb 2023 10:59:00 -0500 Subject: [PATCH] (rebase this), pawn no longer prints "must attack" --- Main.gd | 1 - 1 file changed, 1 deletion(-) diff --git a/Main.gd b/Main.gd index 8d52d14..d123d3d 100644 --- a/Main.gd +++ b/Main.gd @@ -533,7 +533,6 @@ func make_tiles(coords, pattern, go_range, cant_attack, curr_team, spawn_move_tile([x + a, y + b], dict.get("tile_is_en_passant"), dict.get("en_passant_pawn"), dict.get("castling_rook")) made_tile.push_back([x + a, y + b]) elif dict.get("must_attack"): # pawn setting - print("must attack...") if check and check.get_team() != curr_team: if create_tiles: spawn_move_tile([x + a, y + b])