(rebase this) en passant fix

This commit is contained in:
jake 2023-02-18 16:54:16 -05:00
parent d98b313006
commit dc24d163a2

View file

@ -432,14 +432,14 @@ func make_tiles(coords, pattern, go_range, cant_attack, curr_team,
if ! check and ! dict.get("must_attack"):
spawn_move_tile([x + a, y + b], dict.get("tile_is_en_passant"), dict.get("en_passant_pawn"), dict.get("castling_rook"))
made_tile = true
elif dict.must_attack:
elif dict.get("must_attack"):
if ! check:
pass
elif check.get_team() != curr_team:
spawn_move_tile([x + a, y + b])
made_tile = true
elif ! cant_attack and check.get_team() != curr_team:
spawn_move_tile([x + a, y + b], dict.tile_is_en_passant, dict.en_passant_pawn)
spawn_move_tile([x + a, y + b], dict.get("tile_is_en_passant"), dict.get("en_passant_pawn"))
made_tile = true
break # rules of chess say pieces cant go past another
else: